Never the same game twice, Against the Storm is a rare gem of a city builder that thrives on chaos but exists in perfect balance, evolving with you as you learn and adapt.
Against the Storm is a perfect storm: It’s a unique blend of genres that executes its ideas without any great flaws. Instead of motivating you to play ‘just one more turn,’ it tempts you into building ‘just one more city,’ condensing the thrilling allure of exploration and mechanical intricacy of a city-builder into runs that will fly by as fast as raindrops in a hurricane.
I love games where you have to manage your resources in the adversity. Unfortunately, most of the time, as the game gets longer, it's getting repetitive and tedious to play (I'm looking at you Civilization!).
Against the Storm is perfect with its ~2h game approach, once you conquered the unique challenges of your run you are rewarded and can go to the next city.
"Unique challenges" is the key here, the diversity of situations that arise is super important for a game that would otherwise be repetitive. They nailed it! With a huge amount of modifiers: Biomes, races, buildings, bonuses, ressource nodes etc. While keeping everything altogether in a way that it works!
This game is a pearl of game design! Soundtrack is amazing too! A bit tough the first games to get into it but well worth the investment!
I'd recommend it for anyone that loves strategic games!
Against the Storm is one of the biggest surprises of the year. Not only did the developers successfully merge the genres of city-building strategy, roguelite, and survival into a cohesive whole, but they also created an incredibly addictive strategy game that is just complex and challenging enough, highly variable, and deep. Even after dozens of hours, it remains fresh, engaging, and impossible to put down.
Against the Storm is easily my favorite city builder to reach its full release this year. It manages to escape from the sometimes dull lack of progression felt in some other builders, while also providing a lot of depth to sink your teeth into. Because of that, it lives for far longer than most games in the genre can claim. Eremite Games has really built something special here. A very nearly perfect storm.
A game that breaks the stereotype of having to perfect city construction. With a high-quality blend of simulation and roguelite elements, it feels like enjoying a single-player game campaign. Constructing cities in various ways each time and achieving goals provide a sense of accomplishment.
Against the Storm is an excellent strategy game, selling its mysterious dark fantasy setting and challenging city-building with confidence. Though a significant learning curve and the occasionally outdated presentation hold the title back from perfection, Eremite’s PC debut is a strong addition to the genre.
Takes the best aspects of city builders, RTS, and even Rogue lite, or card games and rolls it into a hard to describe but incredibly addictive and deep game. I especially love how they encourage a reactionary play style that rewards being able to adapt and solve problems.
If you enjoy anything at all, you will find this palatable.
On first glance, the a citybuilder roguelite didn't make much sense - you want your city to grow and grow and grow, right? So why would you want to throw it away by making the game a roguelite? However, after trying the demo, I was amazed - the combination's genius! How has nobody thought of this before? (or at least I haven't heard of such games)
Turns out, to me (and probably many others) the idea of late game in city builder/4X games sounds fun, but it's actually the most tedious part of the game - you just have so much to manage that either your gameplay really bogs down, or you just can't pay attention to much and just watch the numbers grow. The devs of AtS realized that the most interesting part of these games is the early and mid game, where you don't have everything yet and need to solve many problems for your city to survive.
By cutting down on the late game and putting a victory screen in your face after you reached that point (with an option to continue the settlement if you really want to though), Against the Storm incentivizes you to engage with the best part over and over. And thanks to the constant unlocks, map modifiers, and the simple fact that you don't have the same buildings available every time, every run feels like a fresh puzzle - you can't use cookie cutter solutions, you gotta use what is offered!
One thing I can't omit is also the excellent focus on the UX and QoL features. I've been put off from a lot of management games due to them having some really annoying ways to do basic or repetitive stuff. In AtS, the devs listen to the community's suggestions on what the pain points are and it really shows - the game feels very polished. There is a lot of convenient settings and hotkeys, but the game doesn't overwhelm you with them - it lets you learn at your own pace and discover cool new ways of doing things from the tooltips and Aunt Lorie's hints.
SummaryBanished meets Slay the Spire.
Against the Storm is a roguelite city builder set in a fantasy world where it never stops raining. You are the Queen's viceroy - a pioneer sent into the wilds to establish and manage new settlements inhabited by beavers, lizards, and humans.
Your goal is to survive long enough and gather the valuable reso...