ANNO 2070 is the perfect game for everyone who loves to tweak an economy and build large scale cities. Especially the endgame is really complex with many things to do. A must have for every ANNO-Player.
It's about expansion, trading, economics, boats, and staring at a lot of awfully pretty sci-fi buildings while you do so... which, frankly, is more than an enough for me.
This is by far the best world builder I have ever played. I am a big fan of the Anno series as a whole, but this iteration takes the cake. The game play is natural and intuitive for beginners, yet still challenging for experienced players. The engine is brilliant, providing balanced game play throughout and it never crashes, as was the biggest problem with previous iterations of this series. Lastly, the graphics are magnificent. Even at mid to low quality settings the game's appearance is breath taking. In my hundreds of hours of playing I have probably spent a good 10-12 hours simply admiring what is presented in the game and what is presented. As a manager and aspiring urban planner, I found this game too good to be true. In the best way possible Anno 2070 has become an alternate reality for me and, given my interests, and vastly fulfilling creative outlet for economic management and urban design.
The game is extraordinarily complex. After six months of regular playing I am still learning new facts about the game and discovering things I have never noticed before, e.g.terrain details, interfacing options, commentary and technology. It helps that the developers regularly update and enhance the game. For instance, after having played Anno for about 3 months I noticed that the music was suddenly different. There was an entirely new track that I had never heard before. This was quite refreshing given that my expectation from other games is that you have a 30-60 minute soundtrack on a loop that never changes. As is the theme with all Anno games, the resource supply chains are by far the most intricate element of Anno 2070 except that they are arguably even better than what is in previous versions. Instead of supplying resources for essentially one civilization throughout you can and, at a certain stage of the game, must develop resources for up to 3 distinct civilizations. If you like creating and managing resources this is a game you must try.
A note on DRM. I played Sim City 5 and absolutely hated the DRM used in that game. It was intrusive, poorly planned and poorly executed. Ergo, I am a critic of DRM and generally steer clear of it. However, although many are scathing of the DRM component of this the game, I have found that it is not that bad. In fact, it is not bad at all. I would say that it is actually a boon for the game and motivates me to keep on playing given that there are new missions, campaigns and challenges that are regularly offered only because there is a regular internet connection. And, unlike some other games, you can start, play and save this game without an internet connection. Anno 2070 has demonstrated to me that a developer can plan and execute a DRM system that is mutually beneficial for both creator and user. If other game developers adopted Anno's approach the entire issue of DRM would likely diminish into obscurity. Do not be phased about what people say regarding DRM in Anno 2070. It is a reactionary response to the idea of DRM rather than a reflective commentary of how it actually is.
I have played many other games of this type (Civilization, Age of Empires, Tropico, Simcity, Rise of Nations, etc.) but this game exceeds them all insofar as you are motivated to play the game from start to finish. At no point is there a lull in game play or a point where you feel like you have "figured the game out" and it is just boring repetition for the same types of rewards. There is a level of repetition in the game, but it is a meaningful kind of repetition that is goal driven and exciting. This game is certainly not for everyone, but if you are like me and you like to get deeply involved in your gaming experience this is a game you must buy.
Even so, Anno 2070 is one of the best titles released in 2011 and without equal when compared to other games in the genre. The three defining elements of the series (alongside the almost infinite replay value) – urban planning, commercial routes and opponent interaction – are now more complex.
Jump to the future paid off to the developers. The result of their work is diverse and beautiful simulation-building strategy with a strong focus on ecology. [Christmas 2011]
For the strategy gamers who love base-building rather than raiding and for the keen traders who want to settle down and establish a port and a merchant navy, I can imagine little better: Anno strikes a very interesting balance that you won't find elsewhere, and it should provide a lot of gameplay hours.
This Game is Has both amazing graphics that completely match the scenario the game depicts, Extreme Depthness to the game play and Plot, and Very Solid game play as well.
To start, They introduce you to a plot that not only is very good, but Touches directly on some of the most major problems facing the planet today. You have two well developed and thought Out factions in the game: Eden Initiative (EI) which strives for The Sustainable cities, and Global Trust (GT) Which strives for Expansion and Economy. You also get a whole host of supporting factions such as the main one called S.A.A.T (Technology faction). The very nature of the plot adds so much depthness to it.
The Game play is remarkably good Because It is very well developed and is a excellent combination of City Building game play. and Strategy game play. Not only can you develop a gleaming city on an island, you can conquer or destroy other peoples cities as well, and/or expand to other islands! This game play is just incredibly fun!
In general, I really like this type of city building games: very versatile development, creation of trade/exchange routes, different levels of construction and a minimum of war. Although Zeus, Cleopatra and the Emperor also had combat elements, this was not the main part of the game. And in the previous era of Anno, this accent was even less, which I liked even more. Well, in this game, I also liked the fact that the development and trade itself was slightly increased... but my first complaint is that this system was not just increased, but greatly overloaded and twisted. While going through the company, in the penultimate and in the last missions, I felt as if I was unraveling a f***ng ball of threads in order to normally and balanced achieve what was needed in the plot in order to defeat the “boss of the game.” So that there would be enough goods for everyone for top-level scientists would appear... the negative content of the budget would be corrected... the normal ecology and, at least, normal electricity would be maintained... in short, wtf and why? ...no, it’s kind of like “wow, so many things you can do, so many details,” but by the last two missions it just becomes very “stuffy” and dense. Well, the second complaint, which is included in the above-mentioned “stuffiness”, IMAO, the combat in this city-planning simulator, nevertheless, has much more weight than it should. It’s more likely a “+/-” for me. But the first complain is definitely “-” because it wasn’t worth it THAT much! Well, or if you leave it like this, then the game should better process the residents (from time to time, the development of houses/consumption/complaints behaved somehow incomprehensibly, as if there were **** general, by and large, I recommend the game. It is very interesting both in terms of gameplay and storyline. Plus there are plenty of additional missions. Just be prepared to step up your thinking skills and patience in the final chapters of the campaign.... There were no connection/network problems for me. Some critical bugs too.
They must have paid a lot of SEO marketing companies in poor economies to swamp review sites. This game was tedious with little content. I was genuinely surprise when I saw the review here after some years. This game makes a mockery of Meta Critic and shows that it is still cost effect to swamp a review site. The game is, at best, mediocre. It has no depth and you soon realise you saw it all after a single day (2 if your not a power player).
I feel very let down by this game. I expected high-end economic simulation, with some military elements here and there. What I got was simplistic game, with economic elements dumbed down and dialogs and missions on the mental level of a 12 years old kid.
The campaign is pain to go through, mainly because of childish plot and annoying dialogues. The free play, supposedly a most important mode of the game, is only a bit better. The most important problem is, that there is no mechanic that would make you want develop your city. Your citizens always seem to be happy with the level of goods you provide them and only by your initiative you might want to push them forward. There is no needs chain like in old Caesar games, where satisfying one requirement creates another. On top of that, your citizens serve absolutely no purpose (apart from maybe production of money that you don't seem to need that much). The factories/farms/etc don't seem to require any kind of workforce, which dumbs it down even more. On top of that, UI takes time to get used to, and tutorial doesn't seem to cover it well. There is also no way to check the rate at which your resources are used/produced so organizing of your industry takes a lot of boring observation and counting.
It might seem that economic elements have been simplified in order to make room for more of a military game, but the amount (4?) and usability of battle units doesn't seem to support that at all.
The MMO aspect of this game is not as fun as it might seem occasional vote over certain matters only seem to provide small bonuses in the game, or lack of them. Interesting idea, but it doesn't really have any real impact on the game.
As a merit I should probably mention beautiful graphics and seemingly large amount of elements. The game might be entertaining for the first game, and seeing through possible buildings for construction might be fun, just for exploration of possibilities. It is not a bad game in general, it just doesn't seem to have any strategic thought in it other than "how should I put my building around in order them to fit in on my island(s). If you're a big genre fan sure, give it a try, if its on sale. If not look for other game, it's not worth your money or time.
SummaryDeveloped by Related Designs in collaboration with Blue Byte, Anno 2070 takes place in a near-future environment where climate change has forced humanity to adapt to rising sea levels that have left stretches of once-fertile land completely inhospitable. Players need to master new technologies while facing numerous ecological challenges ...