I question if it goes too far to say this is the best single-player experience I've ever had on my GCN. No boring moments like "Metroid Prime," no extreme tedium like "Wind Waker." It's like a roller coaster that never goes up, only down.
I have never had so much fun getting into a game as I have had with Resident Evil 4. Everything is just perfect about this game. The storyline, the graphics, the sound, the fear the game gives you. It is a A+ effort from Capcom.
Resident evil 4 is the most influential action horror title in the gaming industry by cementing a camera style that would be utilized for generations to come. What Resident evil 4 gets right is the design and pacing of the games shooting mechanics and the creative, unique combat encounters. Due to the game's excellent dynamic difficulty and the gunplay feeling panicky and desperate Re4 always manages to maintain tension during every combat sequence.
Resident Evil 4: A Genre-Defining Masterpiece. Resident Evil 4, released in 2005, stands as a crowning achievement not only for the Resident Evil series but for the entire gaming industry. With its revolutionary gameplay mechanics, gripping narrative, and technical prowess, Resident Evil 4 earns its place as one of the best games ever created.
Resident Evil 4 displays such extreme mastery of the videogame medium that it deserves far more than any review could give it, which essentially makes the thousands of sycophantic words we've just battered out redundant.
A majestic work of gaming art, a true virtual masterpiece that simply must be played to be truly believed... It is apparent to me that this was a project that was loved from the moment it was dreamt up and that sense of caring simply shines through like a beacon in the darkness.
The combat gameplay is unrivaled, especially during some of the very creative boss battles. It's also the longest Resident Evil game yet, with 25 - 30 hours of gameplay on two discs along with a ton of unlockables that will make you want to do it all over again.
As good as it is though, it isn't perfect, which shows that the whole concept of a wholly linear 3rd person "horror" shooter wasn't all that great to begin with. I put horror in quotes because the game never actually scared me once, but if you're a squeamish pre-teen who can't watch Jurassic Park without wetting the bed this might not be an experience you'll enjoy.
Demasiado divertido para su época. Aún recuerdo la primera vez que lo jugué cuando salió para la Gamecube y desde ahí lo compre en todas las consolas que fueron saliendo. Un juego de acción muy bueno, puzzles buenos y no tan complicados.
This is where it all went wrong, at least for true original Resident Evil 'survival horror' fans. This game was responsible for spawning; not just the complete abolishment of a unique and innovative gameplay genre of survival horror with fixed camera angles, not just the dire dull and uninspired comedic 'horror' shooter on rails - RE5 and the clown show known as Resident Evil 6, but what we have now with the complete over-saturation of Over-The-Shoulder 3rd person view shooty shooty ‘hey why's that camera so far up my butt’ games. It worked with Dead Space, wonderful game, and DS 2. But even Dead Space couldn't avoid the shallow carrot on a stick chase the popular action money route but crap on any horror aspect we originally had that made our IP so great in the first place with DS3. Gears of War also managed to not only take from RE4 and improve it, but innovate and master the cover shooting gameplay mechanic that has yet to be beaten.
Now is RE4 the worst game all time? No (that honour belongs to E.T on the Atari). It’s not a terrible game, it does have its charms, and yes, it was innovative with its use of 3rd person OTS view for its time, but those controls... ugh, tank controls do not translate to OTS shooter style games when you are surrounded by a plethora of wannabe pretend zombies. It's charms lie in the weapon upgrade system, the carry case inventory system, the shooting range tasks (not the main game itself... which lets face it, is basically a giant shooting range on rails), and the treasure hunting and monetary rewards with the ridiculously delightful "WHADDYA BOUYIN'!?!?!?... WHADDYA SELLIN'????" Merchant. These were like mini-games within the main game and really helped dissolve the monotony of shooty shooty run shooty shooty again for another 6 hours, to imo make this game sustainably playable.. But, in terms of longevity and legacy, they don't redeem this game. The monotony pervades every revamped play-through, and it gets frustrating, tiresome and boring very quickly, that not even a fully pimped out Beerstein Jug adorned with cats eye gems, and a chirpy mock cockney, "Ahhhhhhh, I'll buy it at a high price!" can subdue the dismal overall gameplay, nor the schlock drab awful tones of brown and grey that pervade every single environmental background cheaply programmed in a seeming rush to get RE4 finished, nor can those charms save this game from its shallow use of QTE’s in an attempt to make cutscenes and terrain traversals ‘exciting’, more like eye-rolling annoyances.
This game does not deserve the high status hyperbolic praise it receives from many easy-to-please action oriented gamers. Truly overrated.
While the humor is awesome and missing in the remake.
The controls limited by the Gamecube system does not age well and the other other good port is the Wii.
Overrated imo
SummaryIn Resident Evil 4 players are reacquainted with Leon S. Kennedy, Raccoon City Police Department's idealistic rookie cop from "Resident Evil 2." It has been six years since the destruction of Raccoon City and in that time, the U.S. government has been able to destroy the nefarious Umbrella Corporation. Fast forward to 2004 and players re...