MachineGames continues to raise the overall level of the Wolfenstein franchise, although it could have taken more advantage of the cooperative and there is excessive grinding.
Despite some big changes to the overall formula, Wolfenstein: Youngblood remains another solid entry in a very reliable series. The strong shooting mechanics are accompanied by co-op, which makes things a bit easier and retains the fun of the first game. The lighter story tone may not be to everyone's tastes, but when you consider how dark the last game went, the shift isn't too drastic. The more open approach may break the enemy AI in a few instances, but the newfound freedom over more environments is a fair trade. Shooting fans will like Youngblood, and the appeal only increases when you consider the dearth of co-op games in the genre.
Игра зайдёт только тем кто собрался играть в нее постоянно вместе с другом, одному играть в неё настоятельно не рекомендую, НО ЧТО МЕНЯ ДЕЙСТВИТЕЛЬНО КИНУЛО В ЖЕСТКУЮ ЭЙФОРИЮ И КАЙФ ТАК ЭТО ПОСЛЕДНЯЯ ЧАСТЬ ИГРЫ И ФИНАЛЬНЫЙ БОСС! ЭТО ПРОСТО ЛЮТАЯ ПУШКА!
The debut of the Blazkowicz sisters does not provide the fully-fledged Wolfenstein experience. Nonetheless it is an action packed, entertaining coop shooter which is definitely worth its 30 Dollar price tag.
Wolfenstein: Youngblood is an aggressively okay co-op shooter that doesn’t come close to recapturing the joy of its predecessor’s action or its surprisingly interesting characters and story. It doesn’t completely fumble the joy of its weapons and abilities or counteract the pleasing sensation of squishing Nazis between your toes, but it does make it harder to enjoy at seemingly every turn with an out-of-place leveling system, busted stealth gameplay, some aggravating boss fights and inadequate checkpoint saves. Frankly, I expected more from the Blazkowicz twins.
Maybe I just expected too much, but I find myself missing the careful balance of story and gameplay that The New Order had down pat. Youngblood makes plenty of strides forward for this series, but it also takes some steps backward that end up hurting the overall package.
If you're looking for combat, which I imagine most fans of a dystopian Nazi-killing game would be, look the other way. Likewise, if you're looking for a great co-op experience to try out with a friend, prepare yourself for disappointment. And if you do end up buying this game, for the love of all that is holy, please turn on your own music.
The game is amazing! If you play singleplayer it feels like it is ,the other character doesnt mess around and the mechanics are good,there is grinding and upgrades ,which is amazing!
If forget, that this is a Wolfenstein game and that it's a SP/Coop game, then not really a bad game, it feels like they tried to do Destiny or Division style game in Wolfenstein universe.
But my biggest problem with this game is that it have many interesting ideas, but most of them are not really done to their limits (if it's possible to say so), let me explain -
- Female characters, I'm fine with it, vice versa I'd like to see more female protagonists in games, but the problem in this game, is that they are very flat in their pattern, also both are same, they have just the same character, I understand, that they tried to make a s.c. Trash Shooter, with cringy jokes etc..., but this is all what they are all over the game, no character evolution, no emotional moments, which are important in such stories, just stupid and cringy jokes, also as I said, they are both the same, no matter which sister you will chose, nothing changes... I think they should make them in contrast, I like the idea of sisters and motivation, but they do not feel alive, they should made them more different one from another, to play with that contrast, like one is crazy daredevil, which can be very emotional and loves sister very much and second like humble bookworm, who is versa, very cold, but can become crazy when things are going about killing **** machines (for example) and like their relationship evolve, that they may become enemies one for another, but when things go serious they always stand one for another, evolute that, make them more alive, also they should have different tools and skills too... But, unfortunately they are just an Option, they are running and shooting skins.
- Combat is very limited, not many possibilities in Active skills, not many varieties of weapons, that will not be problem, if game will be just a shooter, like original game, but they tried to step into the RPG, Looter-shooter area, but fully ignore the main rules of that genres, RPG, especially ARRPG should give more options in fights, more active skills, more varieties using that skills and synergy between them, but you have just KIck and Knock, which you will not use often, also weapons, if you are going into the ARPG or Looter-shooter, then there should be a lot of variety of instruments, yes, game have some weapons you will open by the progress, but I mostly did not even need to use them, they are quite limited in ammo, quite situational and more often you will run just with the same tools and the same skills and get bored quite fast, after about 20 hours I find myselfs running invisible to avoid battles, but if you played Looters like Warframe, then the thing of such game is exactly to fight and get a lot of fun from this fights. It's not bad, you will have fun, but it's limited and get boring after time, especially when enemies also grow in LvL and fight becomes annoying sometimes more, than fun.
In most other things game is not really a bad game, as a Thrash ARPG Looter game, it's not a bad one, not really a long game, but repetitiveness and small amount of tools and active skills make things boring at the end, but not enough to destroy and make me drop the game.
Quite a nice game to have fun for some evenings, but not fully used the potential of what Thrash ARPG Shooters can be, especially 3A... Hope they will not drop sisters and make them more alive in next games and hope they will continue both versions of the Wolfenstein universe games, as Shooter, same ARPG ones and will fix mistakes they made in this game, to push the Thrash genre to it's limits.
Graphics is good and optimization is amazing.
Sounds are fine, but did not feel the music, it's there and is quite good, but it do not have this impact, when you feel adrenaline, which is important in such games.
No Blasko, No Fun!
Game runs very well on my machine and could see someone playing only for the gameplay, even co-op might be fun. But the story lacks interesting characters and a good protagonist. Wolfeinstein without Blasko is not something I want to play.
Despite having amazing controls and shooting mechanics that can rival even the best titles on the genre, Wolfenstein: Youngblood has a disappointing RPG gameplay structure that feels tedious and monotonous due to its rather cramped map design, high TTK, respawning enemies that you need to kill over and over again, quest structure and the pace-breaking need to grind side-quests instead of enjoying a straightforward storyline. Don't get me started on the microtransactions that doesn't belong anywhere in this title.
An unwelcomed, poorly-executed, greedy take on the Wolfenstein franchise.
SummaryWolfenstein®: Youngblood is a brand-new co-op experience from MachineGames, the award-winning studio that developed the critically acclaimed Wolfenstein® II: The New Colossus. Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, Wolfenstein®: Youngblood introduces the next Blazkowicz generation to the fight a...