It’s not the most user-friendly game at the start, especially for those having never played the genre before, but if given the time, will grow on players immensely.
Wasteland 2: Director's Cut presents much the same experience that impressed us last year, but here it's given a facelift that affects everything from its graphics to hours of new voiceover files.
A nostalgic dream come true. I echo what one of the 'professional' reviews said. It's a bit rough at first, but if you push through and give it a few, then you'll quickly fall in love with the game. GREAT environment! Decent gameplay, perfect graphics (for what it is), and only 40 bones. If you like old-school games, this is a perfect find!
Why can they fix a broken toaster but they can't fix a broken save process? This game is a 9 and not a 10 for one and only one reason: crash. As you get further and further into the game, it starts to crash while saving. This is a well documented problem that I, my brother and best friend all had with the game on our separate systems. I even beat the game, saved after the final battle and had it crash, making me do the final battle all over again.
Now with that said, everything else is grand. If you loved the first Wasteland then this is a must play. I was absolutely dumbfounded that this game turned out as good as it did. The first Wasteland was a generational monument in gaming. To come out with a direct sequel (as many of you know the Fallout series is derived from the first Wasteland) almost 30 years **** seemed impossible for this game to live up to the expectations but it did; it even surpassed them.
If you never played the first Wasteland and are a younger gamer, there is no doubt a lot of the humor in this game will fly straight over your head and the gameplay may feel a tad archaic, but this still is a fun game and, like I said, a must play if you played the first Wasteland. If you did play the first Wasteland, then you already know what to expect and this game is the sequel you have been waiting for.
A good improvement over the original, nothing dramatic but a better finished game after all and a great chance for console players to experience a fantastic cRPG made in a classical way.
With over 80 hours of gameplay, Wastelands 2: The Director’s cut is a challenging but ultimately rewarding adventure. It’s a pleasant blend of Baldur’s gate adventure and XCOM combat that actually works really well.
Wasteland 2: Director's Cut is a fantastic retro-styled CRPG with many modern upgrades. Sure, it has a few bugs and takes a while before it becomes truly interesting and fun, but that's par for the course for games with 50+ hours of gameplay.
If you can get past the UI and control issues, then by all means, get Wasteland 2: Director’s Cut on PlayStation 4. It offers up hours of engrossing and strategic gameplay, and is probably worth the $60 if you’re a fan of old-school RPGs. However, if you have a decent PC, then I recommend getting it on there – it’ll be a better optimized experience.
An old school computer role-playing game is a rare sight on consoles, but this unofficial predecessor to Fallout is more than just a nostalgia-fuelled curio.
Fantastic gameplay, and story. The views can be a bit wonky, and I experienced the occasional bug for which I knocked a point **** otherwise it's great.
A little rough around the edges, with bugs and mechanics not super well explained, difficulty ramping up too much near the second half and skill checks being way too hard, but still a great CRPG with hundreds of diferent paths and choices to be made. I also love the world and lore of the Wasteland series. The humour is also a highlight, very high recommend for those who like the genre.
Wasteland 2, the "Fallout 3 we never had"? Maybe yes. However the game is anything but a masterpiece. Let's see why.
The events of the plot are interesting, keep glued to the screen and looking forward to what the road will lead the Ranger Team Echo to. Plot and lore writing is truly exceptional: backgrounds of factions (especially Rail Nomads, God's Militia, M.A.D. Monks, Mannerites) and of characters are deep, original and interesting. The dialogues are of equal quality. In all post-apocalyptic fiction, eventually, factions with rules and laws tend to arise spontaneously from the ashes, but more interestingly the Desert Rangers want to be a formal and institutional organization, rule of law upholders, wanted by the people, almost Fallout NCR-like. Order and morals are in the nature of things (natural law), even in the post-apocalypse where positive law is lacking. Basically, following Rangers' philosophy, there are no excuses, no matter how many alibis the post-apocalypse grants the bad guys.
Wasteland 2 is what a true role-playing video game feels like. Skill points are committed via numerical score system, instead of an idiot-proof perk-based tree. There are perks in the game but those are secondary and unlocked every 4th level-up and some perks are skills or related perks dependent. The game is complex and intriguing but has a high entry barrier: survive 15 hours and maybe you will see the end. Turn-based combat is Action Points based and makes use of cover to increase Evasion parameter and reduce enemies' hit chance. It's also possible to specifically hit enemies' armor or head causing malus. There are multiple types of weapons, mastered through their related skills, but weapons of the same type may use different ammunition. Weapon types also have different parameters (critical chance, required APs, range). Skills increase accuracy with weapons, but those have default damage that is unaffected by skills. Outside combat, depending on characters' skills, it's possible to lock pick, brute force things and hacking computers/machines. Journey through the game world from one location to another is on map with a pin representing Ranger Team Echo. Random enemy encounters may happen, more frequent or less, based on the Outdoorsman skill. The game requires to spread out skills among Rangers so as to have at least one specialist in multiple fields and leads to taking choices seriously in combat as Rangers can die permanently. There are many side quests and the most complex scenarios can have multiple combinations to reach several different outcomes.
Wasteland 2 has major problems though. If I have a maxed skill, e.g. Computer Science 10, why in some, even if rare, cases do I have a 20% or less chance of success? What is the point of maxing a skill if I have to have such a low chance of success? That's bad design, simply against any RPG common sense. I understand preserving challenge but it shouldn't be less than 50% or at least not give a Critical Failure. Turn-based combat is unfair: enemies always move first and too often along the combat sequence. There's no way to move player characters into cover first, considering that enemies are often stronger, half the team ends up on the ground before they can even move. Impact of Combat Initiative looks limited and committing points to it means taking them away from other essential Attributes. It's unfair. Covers offer an insufficient Evasion bonus: regardless line of fire, 50% is still too low and Turtle perk (+10%) is only half a fix to it. Dialog skill checks are flawed: sometimes if I have already passed a check, e.g. Kiss Ass 5, I have to do another, different and more difficult one, e.g. Smart Ass 7, to get what I want. Why? Just give me what I want after the first skill check! I found the challenge rising in the game's second part, LA area, very unbalanced. In general, the game tends to be too punitive and prohibitive which wasn't really necessary.
The game is graphically pleasing. However it often has frame rate drops, long loading times and error CE-34878-0 often occurs during saving or loading, causing the game to crash and lose progress. I played Wasteland 2 for almost a month and got the error 32 times (yes, I counted them). Do the math and most of these were in LA zone of the game. Now, InXile customer support says CE-34878-0 is PlayStation 4's issue and they imply their lack of responsibility, however reading gaming forums it's clear the error happens so much in the game, and not in others, that the problem is not the console's. It's just poor lazy optimization on the developer's side and after 7 years it's still not fixed. Simply disgusting.
Wasteland 2 is a classic RPG as deep and cool as sensationally flawed. Excellently written, in gameplay some design choices are still really hard to explain or justify. I recommend it for hardcore fans of the genre but it would be better to have the game on another platform other than PlayStation 4.
Just finished the game. Gameplay and story are ok. In fact, it is kinda fun to walk down memory lane with it's retro/ old Skool gameplay and over the top, 80's style action b film story. Gameplay is completely turn based, and works well and provides a nice, chess like challange. Only problem with the actual gameplay for me was the lack of any in game minimap. Otherwise, no complains there. Technically however, it is a complete turkey on ps4. There seems to be some sort of memory leak which will make the game crawl after playing for 30+ minutes, and since the game looks like a late ps2 game this is kinda embarrassing. Over the duration of game (70 plus hours) the game also crashed multiple times. Navigating the menu in game can also become quite laggy, and there is an annoying lag between pressing the thumb stick to move your character, and the character actually moving on screen. Good thing is there seems to be a patch in the works. Having said that, the game can be very fun at times, but because of the technical short comings I rate this game 4/10.
SummaryWasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It...