I spent a very long time trying to come up with a reason to mark Unravel down as a game but I just… can’t! Really, I can’t think of one negative thing to say about it. From the visuals to the audio, the smooth and responsive gameplay (and lack of glitches) to the touching story/message; there is nothing wrong with this game. Honestly, if you even slightly enjoy puzzle or platformer games, even slightly, buy Unravel. Do it.
It feels like the game equivalent to your favorite art house movie, where it speaks a message that is both universal, and yet completely personal to you. Even beyond the artistic, the game functions well on a technical level, delivering both great graphics and fantastic music, while also hitting on some great gameplay. Trial and error deaths get in the way, and some puzzles might frustrate, but overall Unravel is a triumphant experience from start to finish.
As a puzzler it has charm due to Yarny’s engaging skills, but as a platforming experience it’s less remarkable. But to judge it solely on these mechanical aspects would be to overlook its greater achievement: the way it provokes subtle and complex emotions through the use of nature and nostalgia. It all makes for a sincere, warm-hearted, and extremely likeable adventure.
Unravel isn’t a bad game on any level but it can be frustrating and the margin of error is not very forgiving for some of the puzzles. Nonetheless, it does have its moments of glory which did keep me interested and motivated to finish the game.
This generation has seen a glut of puzzle platformers grace the PlayStation 4, but fortunately for those interested, Unravel is absolutely one that deserves attention.
Cloying adorability is Unravel‘s saving grace. Propped up on a crutch constructed from mawkish sentimentality, it gets away with a fair few missteps and manages to claw together a smattering of memorable moments. This pretty shell, however, is undeniably a shell, and no amount of pretty little animations can make up for a total drought of engaging game design.
Игра-головоломка, не более. Тут пытаются рассказать какой-то сюжет, который ты забудешь на следующей неделе. Но во время игры будет много вопросов зачем отодвигать то, что проще обойти))) но мы же в 2D мире... так что двигай и проходи дальше
Unravel ist ein narrativer Puzzle Plattformer im Stile eines Inside oder des phänomenalen GRIS. Der besondere Clou des Spielprinzips - als wandelndes Garnknäul, können wir uns mit Hilfe von Garnfäden über Abhänge schwingen, Wände hinaufklettern, oder Trampline spannen, um uns auf höhere Plattformen zu katapultieren. Spielmechanisch toll "eingefädelt", lernen wir immer neue Optionen kennen und puzzeln uns so von Bildschirm zu Bildschirm. Dabei begleiten uns die Bilder und Episoden einer Familiengeschichte. Durchaus berührend erzählt, spannen diese einen Bogen übe das kleine Abenteuer, das wir erleben dürfen. Allerdings muss man sagen, dass das Leveldesign dabei nicht ganz die Qualität eines Inside oder GRIS erreicht. Mich persönlich catched auch die Grundidee weniger als das dystopische Setting eines Inside, oder die Melancholie eines GRIS. Dennoch ist Unravel ein gelungener Puzzle-Plattformer, der sich hinter den Erstgenannten nicht verstecken muss.
Beautiful looking game, with some puzzles to challenge you. Overall though, I wasnt too impressed. I couldnt connect with yarny and the story. I didnt feel invested in going through the stages to complete whatever story this game has. In the end, i lost interest completely. As for game play, pretty straight forward, you have to reach the end of the mission using a few tricks you learn at the beginning (swinging, creating small bridges, grappling up to places, and interacting a little with the environment). Visually lovely, but gameplay is not fun. Even as a platformer, yarny does not feel as fluid as he should.
The whole concept of this game reminds me of when I have to detangle my mobile phones headset. Not much fun.
To make it Short.
Really nice graphic but inconsequent physic, behavior of objects and to many trial and error parts.
But Yarny is adorable and would make a good amiibo. xD
SummaryYarny's mission is to mend broken bonds and the yarn represents the love and connection between people. The player will use Yarny's thread to do things such as swinging across gaps or rappelling down trees. Te game will also challenge gamers to use the thread in clever and creative ways. [Electronic Arts]