A surreal trip through an Alice in Wonderland-like dreamscape, Superliminal delights and surprises with level after level of inventive, bizarre puzzles.
The forced perspective game mechanic alone makes Superliminal an essential buy for those looking for a new first-person puzzler. Both mind-bogglingly clever and hilarious use of environmental storytelling, the potential to be a classic is limited by its short play time and unnecessary exposition.
Superliminal freshens up the whole puzzle game genre through its unique brain twisters based on weird shenanigans with perspective. You will be fascinated by this game long after you’ve finished its lamentably short story.
When Superliminal’s mechanics work, I felt like I was participating in a magic trick, but when they didn’t I felt like the developers were playing a trick on me. I was both amused and frustrated while playing Superliminal, but didn’t think much about the game after its credit’s rolled. Like a fading dream, Superliminal is also a bit ephemeral.
Superliminal is still a really solid puzzle game. Its innovative main mechanic is worth the price of admission alone, with Pillow Castle taking the time to evolve and experiment with the mechanic so no two levels are ever exactly the same. What it lacks in challenge, story, and length it makes up for with its commitment to its perspective-based premise, carving a genuinely fun puzzler that's sure to leave aficionados of the genre satisfied.
Superliminal is fun. It may not be challenging, and it might not have a deeper message behind it, but it’s a hell of a ride – and on many levels it’s a technical masterpiece. Actually that description makes it sound like a Marvel film, so I guess that means I can recommend it to pretty much anyone unless you’re Martin Scorsese or Francis Ford Coppola.
A soulless Portal copycat built around a cool gameplay mechanic, which would have flourished in a game by Double Fine or Valve. Superliminal has more originality than other copycats (see The Bradwell Conspiracy), but it’s absolutely devoid of substance and leaves you indifferent.
The perspective puzzles are nice and creative but it also gets a bit gimmicky and the rest is a bit mediocre, it feels a bit cheap overall. It's an okay puzzle game.
Superliminal is a walking simulator pretending to be a puzzle game. The game does have puzzles, but most of them are either mind-numbingly easy or so obtuse you will be annoyed at the game when you figure out the solution rather than amazed. The last half of the game has so few puzzles and essentially you holding the W key for most of the time. The problem is two fold, the marketing showed this as a puzzle game not a walking simulator with a story, but on top of that the story is incredibly boring.
I wish I could say that this game was good, but after playing it I have to say otherwise.
The problem is it's not much of a puzzle game. The only times I got stumped were the ones where I was stuck in a room until I figured out what object to pick up. Some puzzles got me excited (like one with a fan), but the solution was so mind-numbingly easy it was like it was negating there being a puzzle in the first place.
For the most part, this is a walking simulator (especially the last third of the game, which is the worst part and just feels like a slog). However, the story isn't interesting enough to make up for it. I ended up extremely bored for the majority of my time with the game.
The best parts of the game (for me at least) were chapters 3, 5, and 6, because they at least seemed to try to have puzzles or be like a normal puzzle game in any way. Unfortunately, they still fall play to the problem of insultingly easy and sometimes almost non-existent puzzles.
Even worse, the game only took me 2 hours, and that's with struggling on a few rooms for a while (again, not because there was a hard puzzle that I couldn't solve, but because I couldn't find the random object that I needed to pick up to move on). It's definitely not worth $23 CAD, and in my opinion, it's not even worth the $15 I got it for.
Buy this game if you want to walk in a straight line and resize boxes for 2 hours. Otherwise, look elsewhere.
SummaryPerception is reality. In this mind-bending first-person puzzler, you explore a surreal dream world and solve impossible puzzles using the ambiguity of depth and perspective.