More than any other deck-builder game available, this is thee one, this is the must-play which may very well break the players who’ve otherwise bounced off of all the rest.
A fantastically gripping experience, Slay the Spire grabs you in with its ever-changing deck-building mechanics and presents you with a complex challenge to solve. Its core dynamic gameplay loop begs for experimentation and discovery, leading to thousands of possibilities to achieve victory and promising hundreds of hours of awesome, thrilling gameplay.
I can't find any bad point in this game . limited cards but better than 10k+cards YUGIO .
well designed tactics and various play style . victory feels so good . perfect !
---Positive---
・ Gameplay: The game is quite fun, it does perfectly what it has to do, as a deck building and Roguelike game it is an amazing piece of work and totally recommended to fans of both genres.・ Time: This game is perfect both for people who want to play from time to time and for people who like to dedicate more time to the video game, also this game gives hours and hours of fun, I have been playing for 25 hours and I have the feeling that I still have a lot to discover. I remember someone saying that he had dedicated more than 200 hours to the game and has never been bored of this title.
---Negative---
・ Story: The story as in most games of this genre peeks out in a timid way (it is not something main or something that has importance in the game), it does not have to be a bad thing this, but I understand that there are people who want to delve deeper into the story.
・ Graphics: clearly not the flashiest graphics. However I think this is made up for with great gameplay.
---Conclusion---
I totally recommend the game if you like the roguelike or deck building genre, I would even recommend it if you don't like these types of games, as I'm not much of a roguelike fan myself. However Slay the Spyre has made me feel that it is a worthwhile genre.
---Special mention---
・ Unfair? I have seen some criticism on whether it is somewhat unfair or not, I myself have thought so at a certain point, however this may be more of a bad perception because of how difficult it can be, while you may not get good cards at the beginning you have to select good paths and fight elites at the beginning to get good cards and get that win condition you need, I do not consider it unfair for this very reason.
A brilliant single-player roguelike with awesome card battles at its core. Individual runs vary massively, resulting in almost endless replayability. There’s only one complaint - random luck plays too big a role in determining your success or failure. Other than that, this is simply a great, serious RPG.
Slay the Spire is one of the most satisfying games I’ve played in recent memory. Laying down a series of cards and watching as they wreaked havoc on enemies made me feel like a strategic mastermind, and that this could be done without spending hundreds of hours building a deck was refreshing. Slay the Spire has spent all its energy in order to firmly sink its claws into me, and I can’t envisage putting this game down for a long time.99
All in all, Slay the Spire is just a brilliant game. It opens its arms to you and holds you close to begin with, then pushes you away and practices throwing cards at you once you have found your footing. It really is a marvel of a genre mash-up and it is thoroughly deserving of your time. Just be prepared to start over and over again – it is a roguelike, after all.
Perhaps the most affirming praise to offer Slay the Spire is that instead of writing about it, I would prefer to be playing it instead. The game has an addictive quality where all the little choices made can pay off in big ways down the road. The combat is straightforward enough for anyone to grasp while also offering incredible depth, and the simple act of deck-building is entertaining in and of itself. Where the game needs to exceed it does so by multiple degrees, more than enough to outweigh the minor quibbles it garners after hours of play. Any opportunity to even try the game should be greeted with enthusiastic expediency.
A nice little deck building rogue-like with enough card variety that each play-through can feel completely different and another good example that you don't need AAA graphics but just incredible gameplay. Randomly getting the right combination of cards for brutal combos is very satisfying. I feel like the hero characters need a little work as 2 classes are almost too easy where the other characters are too hard.
The Ironclad: with his heal after every match and more powerful defensive and strength cards make progress to The Spire possibly on nearly every playthrough.
The Silent: The poison cards with the amount of free attack cards make Slaying the Spire just as easy at the Ironclad.
The Watcher: Fun switching between stances but the biggest problem is that there aren't enough cards to help you switch and exit stances. So if you don't get them in any drops you are stuck with a character that is good at defending and it makes matches very long and tedious.
The Defect: A really fun idea of a robot/construct with orb slots that can give you free damage or defense each turn. However, like the Watcher, if you don't get enough of those orb filling cards then you are stuck with a rather useless character with weak strikes and defends. Focus or Targeting cards really boost this character but there are only three cards with those abilities so good luck getting one.
In short, a playthrough with Ironclad and Silent will have you feeling like a God, whereas with the other 2 games are heavily reliant on RNG and even what seems like a successful game can suddenly end with some bad card draws or enemies that start their first 2 turns with 30+ damage.
Slay the Spire is a great **** a point.
The problem is that the endgame -- once you have cleared the base quest with all three characters -- is preposterously difficult, even for a Roguelike. In a genre classic such as Hades, the player is rewarded for experimenting with different builds based on drops. In StS, if you don't luck out and get the exact right combination of cards, at exactly the right point in the game, you're totally effed. Enemies are idiotically overpowered, and minor mistakes can be catastrophic. This turns what was an absolutely thrilling and addictive experience into a lame, frustrating grind. Why bother to keep playing if it all comes down to dumb luck? An enormous disappointment.
UPDATE: Dropped the score from a 6 to a 4 due to the absurd end-game difficulty. Your capacity to slay the heart has virtually nothing to do with skill, and is entirely based on luck. It is *possible*, but will require you to get every requisite card, in a particular order, while landing only on enemies that it is possible to defeat. The developers ruined an otherwise excellent deck-building experience with ridiculously imbalanced difficulty. A challenge is welcome, but rolling the dice -- which is all that the latter stages of Slay is -- gets very boring very fast.
The game is fun at first, but the randomness of what cards and other items you get makes it impossible to build a decent build, but the enemy power levels and attack patterns are more geared towards a game where you have absolute control over cards and items. This leads to dying many times where it feels you had no chance.
The game is so random that I have once sacrificed two block cards (optimizing fast powerful damage) just be rewards with two cards that boosted block effects! Thanks RNG-esus!
And what makes everything worse is the fact that you can build a decently powered deck just to be faced against enemies that play perfectly against your specific deck.
Totally deleted this game after a few days.
Avoid!
SummaryWe fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!