A fantastic city simulation that meets all expectations. So perfectly balanced it makes it easy to pick up and enjoy, but proves to be very difficult to master. Funny, addictive and with great options for both co-operative and competitive online play - Sim City is a clear candidate for Game of the Year.
Neither minor bugs nor some questionable ideas change the fact that one thing was recreated perfectly in new SimCity – the addictive quality this series is known for. [CD-Action 04/2013, p.60]
It's different, but not bad. I've learned a bit in the past few years about regional planning from someone with a Ph.D. in the field. What's cool is that this SimCity includes so many aspects of how regional planning works. Cities don't exist in a vacuum, so even if the cities are a little smaller in this version, the game is more rich because it includes regional scale planning!
SimCity made me connect with the Sims in my world more than any Sims game ever could - and then it made me wilfully hurt them to further my own agenda. It simultaneously made me uncomfortable with my actions and impelled to win at the same time. That's an odd feeling to get out of a game where you can deliberately unleash a giant fire breathing lizard on an unsuspecting populace.
There are some lovely aspects to the game, that have been developed from the earlier experiences that so many people knew and loved. There’s a great soundtrack, and the game has a polished look about it that makes you want to love it. But underneath, there is so much that’s broken, that I currently wouldn’t recommend the game - as I experienced it - to anyone not willing to go through the pain for a glimpse of the game they once loved.
Despite its shortcomings, SimCity is proving a compelling and absorbing city builder. Given a few months to implement community suggestions this could be everything we had hoped for from this beloved franchise.
The visuals are nice and while you are plotting your metropolis you can feel the potential of SimCity. But even though EA and Maxis are hard at work to fix everything in this state this game is rather disappointing.
If Electronic Arts is going to make a game with the basic premise being that no city is an island, if they're going to stress the interaction among cities, if they're going to make playing alongside other people a cornerstone of the design, if they're going to force my creations into tiny boxes that cannot exist past a certain point without the help of other tiny boxes, they're going to have to do the hard work of making it actually work. And ideally, that hard work should be done before they sell people the game, not after they've been caught flat-footed for botching it so completely.
Hey guys! They writed this game ****. But its not! My Pc is **** but its running. Online is not, beeacuse i'm not buyed it. Now see, its working to they. Beacuse they writed this preview at 2013, but now it's 2015!
The only thing about SimCity (2013) that stands out to me is the fact that it's in 3D, but other than that, it's overall lackluster, even for a SimCity. The ControlNet complicates the game so much without adding any fun to it, you're stuck only with only a few premade regions that are so small (and can't add or make your own custom-made regions, like you could in SimCity 4) makes this version of SimCity feel so limited. Besides being in 3D, being in Sandbox Mode and adding ControlNet, it's mostly just a rehash of the previous SImCity games while also being a major step-down. It's still a fun game to play but if you're wanting a more serious, more detailed kind of city simulation, I heavily recommend SimCity 4 or Cities: Skylines over this disaster of a not city building simulation.
SimCity was one of my hype games and I bought it on release day years ago. They managed to not let people play the game ON RELEASE DAY. Well, after some time a lot was fixed but the game remained underwhelming. Good for all city building enthusiast, 2 years later another company took the chance to create a city builder that the community wants - and is to this day successful with it. Money is not everything, but for EA it is.
SummaryControl a region that delivers true multi-city scale and play a single city or up to sixteen cities at once each with different specializations. Multiplayer adds a new facet to your game as your decisions will have an effect both your city and your region and creates new ways to play by collaborating or competing to earn achievements.