Prey means deep space and deep gameplay. A huge space station hides thousands of game mechanics and dynamics ready to be explored by the solitary player. Its warfare is not infinite nor predestined, but makes up part of a bigger picture, a bigger game, where gameplay means much more than gunplay.
Prey is an action exploration game that sends a love letter to games such as System Shock 2 and Bioshock. It takes the best from them and combines it with some of its own fresh ideas and innovative gameplay, to create an amazing journey. Set on the Talos I space station that has been compromised by an alien race, you assume the role of Morgan, a scientist who will have to explore, survive and discover the world of Prey.
An overlooked masterpiece. I found this game at the start of 2022 and it just blew me away. If you stick with it through the tough opening hour or so, you’ll be greatly rewarded.
It’s in my all-time top 5.
The new Prey isn't the old Prey. It's something completely new aimed at fans of "atmospherical exploration" in the vein of BioShock and System Shock. It's not perfect - its biggest strengths and weakness are the things this game borrows from other titles. Still, Arcane Studios has created an ambitious, difficult, engrossing game full of choices. A really great game.
While not the masterpiece it could have been, this imaginative, immersive sim provides an impressive, dense sandbox with plenty of exciting toys to play with. [July 2016, p.93]
Writing over our memories of the Prey that preceded it, Arkane Studios’ game is something new and yet strikingly familiar. There’s a great deal of kinship to the likes of Bioshock, Half-Life and other classic games, but it’s also broader and more expansive in what it tries to do. Regardless of its flaws and similarities, Prey manages to be an enthralling science fiction adventure.
Prey is a fun game with its highlights rooted in beautiful yet creepy levels that contain a lot to explore, but its lack of originality sadly holds it back quite a bit. It’s a classic case of “jack of all trades, master of none,” except with a couple of flaws in some of its trades as well.
The thing that dissapointed me first time i ran the game was that on ps5, i thought that the game will run smoothly in 60 fps, but no. It runs 30 fps, and at some moments it doesn't feel smooth at all. First of all i will tell my pros about this game. Sountrack is mysterious and almost horror-like. The opening of the game makes you want to learn more about what's happening. I like that the game doesn't want you to attack enemies head on, but to sneak and evade combat . Recycling system is a nice thing,too. Now for the cons.. There is a lot of backtracking as i push forward through the story. Variety of enemies is not very big, and later on they become so annoying and boring. I only liked the mimics, the rest is standard generic enemies, especially the phantoms, which have only one voice effect, and later it gets very annoying when you sneak and listening that one same voice over and over and over. Detection system sometimes gets really clunky, i think that in Dishonored it was better. The last third of the game was the worst for me, because of constant backtracking from one end of Talos to another, but not only that. The game throws ten times more enemies in the same area that you went already, and it doesn't add nothing interesting to the game, only pumps up the difficulty and that's it. So for me, the last 5 hours of the game was basically rushing from one objective to another, to avoid combat, and save the ammo. The game overall wasn't constant, you get one good mission, and after that you get two,three bad. It is a ok game,but nothing spectacular for me. Considering the start and the end of the game (they were excellent) , this game had a potential for something more.
FPS that's best described as Bioshock in space. The only real problem is that it treads very much the same ground as Dead Space but with a more "family friendly" and sterile feel and so is nowhere *near* as good. Competently executed but lacking that extra "oomph!" that makes for a truly great game.
Looks pretty, being in space has neat controls, the rest is masochistic trash. Scurrying for resources check, limited inventory check, next to no ammo check, bad enemies check, bad spatial sound where stealth is crucial check. This is not an improvement at all over original prey. This is like putting your privates in a vice grip and I've got 2k hours into warframe.
SummaryYou awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject in an experiment meant to change humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you delve into the dark secrets of Talos I and your own past,...