Need for Speed: Rivals takes some of the best features from prior franchise entries and combines them with a seamless single-multiplayer mode to create an absolutely terrific, utterly bonkers race-and-chase game that looks and sounds as good as it drives.
A unique, satisfying experience that's a sheer joy to play. It may not be able to scratch the itch that a more traditional racing fan may be looking for, but it sets the bar for what online-connected worlds should be about. As you try to dominate the map, take down racers, and unlock the fastest cars, you'll always be mindful while playing online: anything can happen, and that's pretty awesome.
One hell of a wild ride. The vehicular combat is refreshing, it looks a treat, and handles like a dream. Whether you’re a looking to leave your mark as a maverick speed demon with a legion of fans or skirting the thin blue line desperate to shut entitled street trash down, each campaign is a blast to work your way through, even if the plot surrounding them isn’t.
Rivals offers thrilling arcade racing of the kind the kind that you can just pick up and play a few rounds of, and has enough graphical prowess for you to show off your new console for your friends. We could do with a little more innovation next time, though.
To be honest, we spent the majority of our time just cruising around the county, drooling over the views and picking off random racers that happened across our patrols.
Rivals keeps going in the same direction as Criterion's Most Wanted and Hot Pursuit. Meaning it’s an arcade racer in an open-world setting. Unfortunately the setting isn’t as fun and the police chases are more tedious than exciting. Aside from that Ghosts shows promise for the future of the series.
The rivalry aspect never gets a chance to bloom as the huge open world only lets in six players at a time. The sound is astonishing and the concept of a huge world just waiting to be explored is an interesting one, but in the end Rivals never climbs beyond mediocrity.
My favorite need for speed game. Great visuals, immersive sound & music. Awesome cars... and very intense pursuits! Game is 9 years old but still plays well. Big up!
Need for Speed Rivals is a both Criterion and Ghost game, released on PC, and on both 7th and 8th gen consoles. After the huge success of the newer released NFS Hot Pursuit, they decided to launch a game on the Frostbite 3 engine using the same concept on which the Hot Pursuit franchise was based, but this time set in an explorable open-world.
As this game was based upon Hot Pursuit, the game features the same racer versus cops campaign in which you take place in various events on different parts of the **** map itself is huge, it offers many different biomes, from snowy mountains to desert canyons and all within this one detailed **** game also offers many events with a great range of weapons at your disposal, but according to the vehicle and side you choose, the weapon system differs a **** narrow range of cars is a bit dissapointing for a 2013 game, each obtained level you get access to one car, so all in all a bit more than 20 if you buy the DLCs. Cop's cars have 3 different classes: Patrol, Undercover and Enforcer. To be honest, the difference between them is minor, few stats and paintjob, so from my perspective, use Enforcer Class as the cars in this game are pretty easy to break and the Enforcer cars have the best **** main problem within this game is the lack of multiplayer options and cops being overpowered. Without upgrading you car to the maximum possible durability, you're gonna have a hard time escaping from them, but at least you can go to the safehouse without having to escape them first.
All in all, this game has potential, but the lack of cars and multiplayer options, the overpowered cops and the useless use of cop's car classes makes this game just an ordinary experience.
Out of all the need for speeds this one isn’t it. This one seems to try to deliver something new here but really it is just another hot pursuit done worse. The car selections are pretty nice. The driving is Tank-like, maybe due to damage and strength in vehicles being an important factor to the game.. the whole game needs to be connected to a server to play it which causes crashes and inevitably a dead game when servers go down as EA does frequently. One can find enjoyment out of this specific title however content variation is very minimal.
Less possibilitys. As a streetracer, you are fleeing from the police (They are not better than the streetracer) and as the police, you are hunting the streetracer and you have to do rancid tasks that are boring like "crash an enemy from behind.." ... not more. But the map and the graphics are very nice :)
I am really tired of every damn game today is an OpenWorld crap. I specially hate OpenWorld-Racing games. Why can't we have Racing games like the original NFS Most Wanted and NFS Carbon when you have a carrier and you choose your Race from the menu without the need to drive around. Even NFS The RUN which many hated but I liked it a lot because it was new idea and was hell lots of fun. The only bad thing was that the game was short.
And another thing I hate about this game and other NFS games like it... is the COP/RACER carrier its just stupid no one wants to be a cop. I play a racing game to be a racer no a cop you brainless devs.
I DO NOT CARE ABOUT MULTIPLAYER CRAP........
SummaryWelcome to Redview County, where a street-racing rivalry between cops and racers never ends as both sides compete in all-out warfare featuring the fastest cars, mods and technology in a gritty open road environment. Play as either a copper or racer, where each side of the law has its own set of high stakes challenges, rewards and consequ...