Moonlighter is a wonderful game that uses a delightful separation of tools to make you want to keep playing. It innovates the dungeon crawler genre in the most ingenious way possible.
Moonlighter manages to perfectly balance the best bits of Stardew Valley, Dark Souls and Binding of Isaac for a game that just keeps you coming back for more.
I was always looking for a game, where you just loot dungeons to collect items, but I could never describe what i specifically meant. This morning a friend of mine recommended this game to me, i checked it up and it was on playstation plus. I am two hours in now and i can say that this game is exactly that, what i was searching for. Can totally recommend it, even after only two hours!
What a great concept for a game! Go through Zelda-style dungeons, kill monsters, get loot, set up a shop and sell the loot you don't keep for yourself to customers, and then use that money to upgrade your gear, town, and shop. You figure out how to set prices based on customer reactions. It's a simple but satisfying gameplay loop that is addictive as hell. The only real weakness is that the game isn't longer/there isn't more stuff to upgrade in the town or on your gear.
The music in this game deserves special mention. Moonlighter has my favorite OST since Mass Effect in 2007. I recently purchased the soundtrack for $6.99 on bandcamp which comes in a variety of file types including 320kbps mp3s and FLACs. David Fenn is now a name I will follow.
If you’ve been looking for your next dungeon crawling fix, I think Moonlighter is an easy recommendation to anybody who’s a fan of the genre. With the addition of merchant simulation, the game manages to stay refreshing throughout.
Moonlighter builds good will, even in the face of some of its design choices. The grind from lowly dungeoneer and shopkeeper to an adventurer in your own right is enjoyable and, thanks to the gorgeous pixel art, you won't want to take your eyes off it. [July 2018, p.82]
Moonlighter is an incredibly enjoyable jaunt through some interesting ideas and some fun fights. While the combat gets a little easy as you progress, the fun of watching money pour in as you play is immensely satisfying. It would be nice if there was more reason to play after completion as is normally the case with roguelites, but equally having an actual conclusion is a breath of fresh air for the genre. It is a lot of fun and one that will keep you entertained for a fair while if you want to sink your time into it.
Moonlighter is a beautiful game that combines simplified versions of two game types into one. It’s a novel attempt that plays it too safe on both fronts, and is held back from being something truly fantastic because of its lack of variety.
The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.
En resumen tienes que "hacerte cargo" de una tienda y explorar dungeons para vender lo que encuentres ahí, es la mecánica.
Su sistema de dungeons (4 con sus respectivos BOSS) y su generación aleatoria de estos ayudan a que sea muy rejugable. Tiene aceptable número de armas, 5 tipos con distintas variables y 3 tipos de armaduras ligera/media/pesada. También tienes un corral de Pets que te dan distintos boost a la hora de explorar los dungeons.
Mi único PERO sería la escasa posibilidad en cuanto a mejorar y personalizar tu tienda.
Solo tienes la opción de 3 upgrades de tamaño y 4 upgrades de operatividad (con sus variables), lo que limita ENORMEMENTE la sensacion de progresión y de sentido de tanto grindeo.
Te la pasarás la mayoría del tiempo buscando objetos en los dungeons para venderlos hacerte de dinero y "mejorar" tu tienda así como para tus armas y armaduras. Tiene NG+ pero el único sentido de este es probar un nuevo tipo de arma muy prescindible.
La historia es totalmente un 6, no esperes mucho. En general el pixel art es bastante bueno asi como la música.
Tal vez si hubiera el mismo enfoque que le dieron a los dungeons se lo hubiesen dado al hecho de TENER UNA TIENDA o al menos de mejorar el pueblo sería completamente bueno. Fuera de eso es un juego bastante disfrutable y si valió el tiempo invertido.
Combination of rogue-like dungeon crawler and trading game, Moonlighter is a little lightweight but there's something quite hypnotic and soothing about its unashamed RPG lite level-grinding thanks to the pretty graphics and chilled out attitude.
Moonlighter was a solid adventure and a great time. And overall, that is often enough - however, I was let down by the game's short length.
For most of my time playing Moonlighter, I ended up wishing for more in many ways. When it came to the weapon upgrade system, I thought "Wow, give me more of this!" When I began to fight some of the various enemies found in the four dungeons, I thought "Wow, this combat is pretty stellar - give me something more!" And when I entered each of the four dungeons - the main highlight of the game, in my eyes - I thought "Wow, more of these would be great!" Unfortunately, I think this is Moonlighter's singular (but all-encompassing) flaw.
I suppose it might seem like more like an asset than a flaw when I claim I want more of what a game already delivers on. However, it isn't just more of what this game brings that I wanted. When it came to the combat, I wanted something slightly more nuanced and complex; I wanted a crafting and weapon upgrade system that had a little more meat to it than a mere four upgradeable weapons, with only two possible upgrade branches for each upgrade; and I wanted more than the four dungeons they gave us. Overall, I think the simplicity of Moonlighter was what really bogged down the experience for me. The schtick of going through the dungeons and proceeding to sell whatever I didn't need got old a bit faster than I'd have preferred.
Overall, this is a nice little game with some great ideas that I would have loved to see become more fleshed out. The music and art design are solid, the gameplay is simple but enjoyable, and the game has a charm to it that is undeniable. I had a great time with it despite its simplicity.
This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had.
Unfortunately, the limited weapons and no utility in combat makes it a shallow hack and slash that gets repetitive. That, and the game is about grinding ingredients from the same monsters in order to make gold and buy a very limited selection of equipment.
That said, this game would be a 6 or perhaps 7 just off the dungeon part. But, half the game is the shop part. Unlike some other games that do an excellent job of it- this basically just makes selling your loot tedious. It's not fun, it's time consuming, and it makes dungeons take far, far longer than they should to get through- which in turn makes them more tedious and start to wear; without this, you'd be through the dungeons much more quickly and they wouldn't have time to become boring.
This game really can only be suggested to those who enjoy gold and mat farming in MMOs, because that's precisely what it is about.
Again- this could have been a 6 or 7, but by turning it into a grind they've made almost everything nice about the game become boring.
Very promising start though.
SummaryMoonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.