Aside from everything else Mirror’s Edge succeeds at, it also has some of the most arresting, original visuals we’ve seen on 360. Its starkly colorful graphics and slick anime cinematics are expressly designed to wire directly into your nerd-joy cortex — and they do. With such raw creativity and built-in speed-run appeal, Mirror’s Edge will transfix you for a long, long time.
Combine a thoroughly entertaining single-player campaign with a stunning and challenging time trial mode and you'll soon forget that you managed to run through the story in six hours or less. There's depth here that you'll only discover hours into time trialling a single stage, and as we said, no other game released this year comes close to being as cool.
Mirror's Edge commits a fair few of videogaming's original sins - trial-and-error level design, a perfectionist attitude to the simplest of platforming mechanics - but buried beneath them is an intensely rewarding experience.
Impossible is nothing – After Dead Space EA surprises us with another highly innovative game. The developers have formed something that no one has seen to date.
Despite some regrettable drawbacks and frustrations, Mirror's Edge is a singular and incredibly compelling experience. If you're looking to try something that's genuinely new and not just a refinement or tweak of some existing genre or play mechanic, you really owe it to yourself to play this.
Mirror's Edge is a shining example of when a game concept idea doesn't live up to its idea. The movement controls are solid and the graphics top-notch, but everything else just doesn't work. The level design begins excellent and grows progressively worse. The combat is awkward and tedious, and even as the levels grow less fun, the game throws more and more combat at you, as if hoping to distract you. To top it off, the title is remarkably short and the plot deeply unsatisfying.
Mirror's Edge is the kind of game that you can see in the curriculum of some design school for its outside-of-the-box approach and polished style. But playing it is a different story. If you do feel the need to punish yourself, spend your money on a dominatrix instead of Mirror’s Edge.
The controls can be hard to master at time but if you love the game you love it. If you hate it you really hate it. I happened to love every aspect of this game. It is one of those one hit wonder type games where everything seems very unique and new. The environments you get to play in differ from level to level and it can be very challenging when playing on the harder difficulty. Definitely worth keeping on your shelf because the replay value alone is amazing.
Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
For the story it wasn't that good I really didn't understand a thing till I realized that it is so simple and bad but the gameplay is good not better than catalyst but good.
I just busted this game out after years of not even thinking about it, just to see if and how well it would run on my new Series X (which it does). And boy oh boy, did I remember it as being WAY better than it actually is.
The controls are clunky as all hell. First of all, who had the idea of putting JUMPING, the most important action you can perform in this game, on LB of all buttons? The controls as a whole feel pretty unresponsive at times (to the point where it feels like the game is eating your input), which is a death-sentence for this type of game. If you want to pull off First-Person platforming, which is awkward enough as it is, your controls better be razor-tight. Faith ESPECIALLY has a problem with the wall-run move, which she only seems to perform if she's in the mood for it at that particular moment in time.
Plus, for a game that is at its very best when you're free-flowing at high speeds, there is way too much stuff slowing you down. ESPECIALLY the combat, which is absolutely horrendous. I also find it pretty annoying to be running away from the cops 50% of the time. Like, every second half of EVERY mission is an escape-sequence. It gets old pretty quickly, as you can imagine. And finding a path and doing precise platforming with 5 cops shooting at you is just suuuuper stressful, especially because there's quite a lot of trial-and-error where you run a very slim chance of getting everything right the first time.
Aside from the gameplay issues, the story is unbelievably forgettable and the German voice-overs are HORRIBLE, not only from an acting standpoint, but the lines are spaced so close together that they even overlap sometimes. Sadly, I can't change the language to English even if I change my system language.
Music is... Is there even any music? I can't remember.
Graphics are pretty good for 360 standards.
Soooooo, yeah. A first-person platformer with unresponsive controls. No bueno.
The attemp of runing is poor. Its not the realist a parkour game should **** can jump much more than what a person could ever can. The character is constantly **** take too much speed.
SummaryIn a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and this innovative first-person action-adventure is your...