To say Loot River is a game mechanically and visually enticing would be to downplay just what makes a game of this stature such a treat to repeatedly explore. Unusual a pitch it might’ve sounded, the eccentric implication that “Dark Souls meets Tetris” isn’t entirely unwarranted. In a game whose novel implementation of movement alone is one with a plentiful amount of offensive, defensive and tactical potential, let alone a mere tool for traversal that can be as equally costly as it is a helpful aid. Just like its technical niceties that add so much to the pixelated aesthetic, it’s what the game doesn’t reveal at the outset — and thus, that desire to figure out the true path to success — that is by far the most impressive thing about Loot River. One that not only justifies its quirky alternative to run-based progression, but through it transforms the game from that of a humble roguelite into one that, strangely enough, is just as much puzzle-platformer as it is grueling dungeon-crawler.
It took me a little over six hours to get my first victory screen, but that wasn’t the end of the game. Unlocking everything, uncovering secrets, and piecing together the lore are all a part of the almost inexhaustible experience. It can be acutely irritating to fall victim to a first-level foe after nearly making it to the last boss in the previous run, but the game is hard to put down. Loot River reimagines some of its inspirations' best elements, offering players a chance to sail cleverly through each environment, grow powerful enough to slice up once-impossible threats, and unravel a story that smartly weaves into its gameplay.
Whats there is really cool but i finished it in like 2 hrs. The fighting system is fun and parrying is easy and satisfying. The tetris puzzling is novel but repetetive.
There's a river, and there's loot in it, nuff said. *EDIT* so apparently not enough **** it's a bit of fun, not something that's going to keep you enthralled for 100's of hours, but it's fresh, worth a look
Loot River offers a challenge for the most sadistic of players. While the combat elements are enjoyable and the moving platforms give it a new spin that really works, I just always felt cheated with the lack of progress I was making.
Loot River is not a bad game by any stretch of the imagination; it, like many new IP’s just needs some tweaking to iron out some of its technical issues and I have no doubt that with its truly unique blend of traditional roguelikes with a dash of a block puzzler, that Loot River will quickly carve out a place for it on the ever-growing roguelike mountain.
A strange mix of various different types of games. If you are looking for something unique and different you might find some solace in this little game, but beware the less than ideal graphics and enemies that are lacking in the uniqueness department.
Moving blocks and traversing pixelated waters of Loot River is fun, and I hope the developers will show the game’s full potential in the future. But right now, they need to fix it and make the gameplay more diverse.
It's unfortunate that Loot River feels like an Early Access product in its current state. A scarcity of content and a thoroughly unfinished, unsatisfying feel to the combat, movement, and item discovery makes this title very hard to recommend.
The game has a very promising concept, stylish visuals and a strong opening, but sadly bugs, glitches and overall just poorly designed systems leave it feeling very unfinished.
After a several glitched runs, frustrating bugs, and many unpolished encounters. I sadly cannot recommend this game at all.
As many people have mentioned, it sadly feels like an early access version.
Dungeon Crawling, looting and fighting your way to glory. Loot River plays like Diablo 2 on hardcore mode as you shuffle through Tetris like puzzles and slay fiends. If your health hits, 0…you lose everything and have to start all over.
Looks like a multiple run type of game where you keep grinding the game for keys, unlocking items and other crap that some of the bosses drop. While the ideas are good, the movement and combat are a little stiff for me. River platforms are fun to move and you can quickly solve little puzzles to access chests and get more loot. Navigate these corridors to find the exit and progress as fast as you want to. I had one successful run out of 4 attempts and when I finally “beat the game”, it felt lackluster.
Honestly I am finding it hard to continue to play this game. It didn’t grab me like I’d hoped. Everything about the gameplay is mediocre at best. Progression is worse than Spelunky and I am tired of games like that. Combat was uneventful and its a huge part of the game. Parrying attacks seemed impossible, fighting monsters was clunky and it just doesn’t do much for me.
Pros: Moving the platforms?
Cons: Graphics, combat and progression. Not gripping me at all.
4/10
SummaryExplore procedurally generated labyrinths in a dungeon crawling action roguelike that combines tense, real-time combat with spatial block-shifting - slide blocks of ancient ruins, fight bestial abominations, loot, explore, level-up, strategize, cast powerful spells, die and wake up anew.