Thrilling in all the right ways, The Lamplighters League is a love letter to the adventure genre in film. It’s a love letter to rogues and scoundrels that made those stories an essential part of our cultural history.
I am having a lot of fun with The Lamplighters League, which is mainly due to the fact that it designed its rules around highly individual characters that create great room for synergy effects. This results in maximally satisfying combat scenarios in which you feel really clever when you have once again taken out five or six enemies in just one round.
I only found out about this game by reading negative launch articles stating it crashed a lot and had issues with deleting saves. The same day I downloaded the game to give it a try, there was a patch and to be honest apart from one freeze I’ve not had any issues with it in any other way in 20+ hours of gameplay. And it’s a brilliant game, was expecting it to be a try once and delete game but being a fan of xcom style games it’s dragged me in hook line and sinker. The thing I didn’t like about xcom (the base building, research labs and so on) is not a thing in this game which makes it even more appealing to me. Shame people have review bombed it for the launch issues although I do understand the frustration people must have had given it was wiping saves out after hours of gameplay!
The Lamplighters League is a fun turn-based strategy game that keeps things fresh with its pulpy aesthetic and characters, boasting a solid gameplay loop that's not afraid to dish out the consequences of your actions. While the decision to add a real-time element to missions doesn't fully pan out, it's not enough to diminish the game's best qualities.
The Lamplighters League's approach to mixing real-time and turn-based tactical gameplay is enjoyable, and its charming misfits make banter a delight. If it can fix its technical issues, it has a chance to be a hit.
The Lamplighters League is an interesting and ambitious, albeit flawed, tactical adventure which invokes the fantastical elements of Indiana Jones (plus you're fighting Nazi's). The blow by blow gameplay is well developed and features interesting and varied characters, in both gameplay and narrative, but is let down by a large amount of repetition. A few technical flaws also let the game down in a market where stronger competition has already done the game thing. It's a decent game, and you could have a good time with it, but one to pick up on discount.
Developer Harebrained Schemes returns with an evocative and pulpy tactical adventure, where enjoyable turn-based combat just about offsets some woeful real-time stealth.
To be honest, the problem is, that when you're trying to hide in the game its really inconsistent and that's not good enough when your trying to Sneak around in a game about sneaking around
This is a surprisingly good game, and I commend Harebrained Games for coming up with a fun, original title.
The combat is well balanced and the story pretty engaging, although it is always hard to land entirely new lore in a compelling way in a brand new game.
My favorite character is definitely Ingrid who turns into a real bad-ass by the end of the game, and I like the progression of skills and story throughout the game.
This is a solid game that will give you around 60 hours of fun gameplay, although it probably doesn't have much repeat playability.
The highlights are the excellent soundtrack, great voice acting and clever backstory.
The lowlights are patchy performance when scrolling (even on a high-end PC) or it late-game major battles, occasional bugs and a lack of variety with the enemies.
Overall, I give his a 7/10.
The game is a mix of Xcom and jagged alliance for a part with an Indiana Jones like **** story is good and the game plaisant when all work correctly. ut the game interface to move charters are not good at all, the menu globally should be improved. It's pity as this kill a part of the fun on the game. Big potential but not help by a low technical quality and menu design. Cross the finger for a patch to improve this in the futur.
This game is tragically plagued by nonsensically awful game design on the finer detail level (things like UI issues, no glossary, lack of providing pertinent information so the player can make informed decisions, etc.).
On the more macro scale, the game demands $50 (not to mention Day 1 DLC character for extra $$$) for what feels like a $25 game in terms of things like animations, graphics, maps, and gameplay - all of which are pretty shallow and low-quality. If you compare this to games like XCOM and Fire Emblem 3H, it's just kind of really unsatisfying and unsophisticated.
There are real time and turn-based portions of the game. The real time gameplay has like 0 progression to it and needs a LOT more polish than it got. Also, the game is riddled with bugs. Lots of abilities don't work as they should and the AI is often attrocious.
SummaryHarebrained Schemes, the creators of The Shadowrun Trilogy and BATTLETECH, bring you an all-new world set in an alternate 1930s, where a tyrannical cult called the Banished Court stands on the cusp of world domination. For millennia, all that stood between this sinister cabal and their plans were a band of heroic scholars known as the La...