Halo is their story, and with Reach you feel they have just closed the book. It may not have the lasting impact of Combat Evolved, but as a refinement of the idea --the essence-- of Halo, it is their finest work yet.
Halo: Reach again sets the benchmark of how to make a combat game, be it first or third person. Its freedom to be played and approach any situation makes it a unique game. Its only flaw is the duration of the story, a bit shot, although many will feel compensated by its overwhelming multiplayer mode.
It won't court the anti-Haloites back into the fold, but it will more than satisfy the fans and will create plenty of news ones in the process. For Bungie's final stab at the Halo universe (for the foreseeable future), Reach is the swan song legacy that every developer strives for.
While it hardly represents the pinnacle of the genre, as a complete package and fan service, Halo: Reach is just about the pinnacle of the Halo series.
Halo is still a superlative multiplayer game, and with a group of friends, there's nothing quite like a well-tuned game mode or a white-knuckle finish to a Firefight. It's a shame that Halo: Reach couldn't add $60 worth of improvements to it.
One of the best stories on war a video game has ever told. The cinematography in this game put most movies to shame. The focus on armor abilities is an interesting shake up, and while slowing down the pace of the game, is an overall fun change that sets Reach apart from Bungie's previous games. It's artstyle does gritty realism right while absolutely still being Halo. The fault's of Reach comes in it's map design, these maps feel way too open in multiplayer. However, with the improved forge and a whole canvas in Forge World on disc, today this is hardly an issue.
An improvement from ODST. The story was a bit too self serious but it's not "jarring" in the way The King's Man was. It's self contained, and has something in mind. Forge is cool
Pas grand'chose de neuf ici à part les graphismes en progrès sensible et presque haut de gamme si l'on peut dire, c'est très surprenant pour un Halo d'ailleurs. Surtout que ça faisait longtemps... seul le tout premier Halo était impressionnant techniquement (à l'époque s'entend). Bref, fort joli donc mais au prix de nouveaux ralentissements, rendant parfois le jeu à peine jouable, le passage avec le char en atteste. Difficile de viser correctement dans ces conditions.
La mise en scène demeure bien étudiée, sans se vautrer dans les scripts ridicules d'un COD, les batailles sont... très animées avec une IA redoutable (une façon polie de dire que c'est de temps en temps lourdingue). Et comme les autres Halo sur 360 (tradition Bungie DTC oblige), aucun succès ne sera débloqué en facile. Autres tics haleux : la limitation à deux armes seulement et l'obligation de "quitter et sauvegarder" dans le menu sous peine de se retrouver plusieurs niveaux en arrière lors de la reprise de la partie... Bungie n'a jamais rien compris au concept de sauvegarde automatique.
Pour le reste, c'est du terrain connu, battu et archi-débattu, du pur Halo mais sans les longueurs du tout premier. Il est grand temps que ça s'arrête, non ? diantre ! ils en ont commis un quatrième ? non le sixième en fait !
SummaryFrom the beginning, you know the end. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It's the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on the planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by gr...