Sets the bar for RPGs in the 2010s. Excellent combat and story, the dialogue is wonderfully immersive (with Fallout's signature darkly comedic sensibilities), you won't find any other Bethesda game that feels this immersive to play.
With a major improved control scheme, the introduction of Hardcore Mode, beautifully detailed environments and national landmarks, Fallout: New Vegas is the real Entertainment Capital of the World.
Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy. So, it's a simultaneously rewarding and frustrating game, the gulf between what it is and what it could be a sizeable stretch indeed.
It's just a generic open-world RPG game with tons of fetch quests. It's dumb fun, but after playing dozens of open world games, these just feel bland and uninspiring. Nothing special.
Ah... Good old Fallout New Vegas!
After playing Outer Worlds, I've decided to go back and replay New Vegas. Although I did have an excellent time with the game (again), some issues prevented it from being as good as its predecessors (again).
New Vegas is familiar to anyone who played Fallout 3. It's basically a glorified expansion of that game, with a few twitches here and there. But that's not to say that this is a bad game!
In the Mojave Wasteland you'll meet great characters, amazing new factions to connect with (or not), fine companions, interesting quests, crazy guns, mysterious areas, plenty of secrets and a VAST open world location to explore. And I'd like to reiterate: A HUGE world of possibilities!
When it comes to gameplay, the combat may not shine, but I do believe that the V.A.T.S. system compensates for this. If you have played previous Fallout games, you probably know that this game is about talking your way through a problem instead of shooting your way out of it. But the greatest thing is that, if you want to shoot anything and anyone, well... Go ahead! The sheer freedom of choice in this game is insane. I don't think the story is as great as other games of the franchise, but the overwhelming amount of options and independence is astounding. Especially how they tackle the main quest. This, the personal sense of progression and the scale of things you can discover in New Vegas, make up for a great time.
The problem with New Vegas is the fact that none of previous mistakes were fixed here. In fact, some of them got worse. This game is not polished at all! It's rough around ALL of its edges and it just gets more and more dated.
It crashed CONSTANTLY, there were glitches EVERYWHERE, game breaking bugs around the corner of every decision/movement your character takes, maze-like dungeon design, annoying unnecessary filler fetch quests, slow combat system, cluttered UI, confusing quest objectives and a karma system that doesn't work properly. These are just a few of the problems you will encounter on your playthroughs, but I could go on...
Also, although dialogues are well-written here, YOUR character's dialogue choices are very vague. Back in the day, that didn't bother me so much, but after games like Mass Effect 2, Witcher 3 and Outer Worlds, the lack of persona in your character is highly noticeable and quite awkward.
And to think that this game came 2 years after Fallout 3... Things could have been better optimized, at least.
Despite its jarring shortcomings and its overwhelming nature, Fallout New Vegas can still be a great experience. Not as good as the other games in the series, but I definitely recommend it, in case you want to scratch the Fallout itch or just play a bleak, but sprawling RPG.
I REALLY enjoyed Fallout 3 GOTY. Played through all the DLC, found the story engaging, the enemies interesting, and the progression of the story fun. Inventory management was a bit of a beast, but all things considered, among the top 10% of RPGs I've played. So I should love New Vegas, right? That's what I thought. It has been a chore to play. It all stems from the lack of connection I feel to the lead character. In FO3 we're born, we have a childhood, we're searching for our father, always one step behind. This story opens up with our lead guy being shot and left for dead, then revived by a guy who doesn't really like **** dislike us, and a town that is as ambivalent. Hoping to chase down the killers, as you're in the middle of a civil war, just doesn't create the same connection as FO3. My biggest complaint is level progression and mission management. It seems like about 2/3rds of the time, I'm underleveled for my current mission. Whether it's because I need to hack a computer above my science level, or pick a lock that is too hard for my character, it's just a roadblock and senseless push to fight the same enemies over and over again, to grind it out. To make matters worse, the loading screens are everywhere. At some point I started avoided going in to buildings, so I wouldn't have to wait 30 seconds to load, just to find out there was nothing of interest. Fetch quest "quick teleport" here, then there, then there, then back to the mission, and you've spent almost 2 minutes in loading time, 10 minutes of gameplay. That's not good.
Throw in the constant need to drink from your canteen, find scarce ammo, repair clothes and guns...playing this game is a job. I already have a job, so my relaxing hobby of videogames, isn't where I hope to spend more time working.
**** I wanted to read as much as this game requires, I would sit down with an epic novel. Hack a computer, then read 8 pages of small green text. Have a conversation, read 20 conversation branches that repeat over and over again. I LOVE the Mass Effect trilogy, and people bash that for all the conversations, but at least they are visually appealing, and I feel like there is a reason to have them. In ****'s just one chore to the next. Just a very disappointing game, in a franchise I have enjoyed. I have not finished this game, but I've invested over 30 hours, and as someone who hates abandoning a game part way through, I would be stunned if anything happens in the next 5 hours, to grab my attention enough to care to finish it. On the positive side, I did not encounter more than 1 or 2 game-killing glitches in my 30 hours of play. Perhaps patches resolved those major concerns from early gamers.
I just got the Ultimate Edition, which fixes a few of the more glaring problems with this game (at least now I can actually finish it) but I have to say that FO3 still beats it by a mile. I was originally worried that handing the project to Obsidian might be a bit problematic, but OMG! My original purchase was a complete waste of $60. The game was simply unfinished. I don't mean it was unfinished in an Alpha Protocol sort of way, I mean that this game was so technically inept that it was off the charts. The glitches that the game contained have been well documented by now, so I won't belabor them other than to say that both Bethesda and Obsidian should be ashamed of themselves.
The game that was trapped inside that horrible technical presentation wasn't half bad, and I have zero sympathy for those who complain that the graphics were dated. The Gamebryo engine is what it is, and anyone who played and enjoyed FO3 should have known what he would be getting. The problem wasn't with any of Obisdian's concepts, it was with the presentation, and I simply could not at any point set those deficits aside and actually enjoy the game. I do, however, greatly resent having to buy a game twice in order to get any part of the experience promised. Come the release of the next installment of the franchise, If Obsidian has anything to do with it, I'll likely give it a pass.
SummaryThe latest game in the post-nuclear RPG series is being developed by many members of the Fallout 1 and 2 team at Obsidian Entertainment using the Fallout 3 engine.