This game is a very good sequel to Fallout 1 and everything Fallout 1 does well, Fallout 2 does just as well. Once again, the main focus is player agency, a strong story and an incredible atmosphere. Here, it's less depressing than in Fallout 1, but the theme of an unexplained, unknown power threatening the post-apocalyptic remnants of humanity returns.
One of my favorite RPGs, it has a great immersive open world, lots of fun quests, and ways to play the game. It is my second favorite game out of the Fallout series
Much broader in scope and storyline than was its predecessor. There is much more to see and do in this game. Best of all, the much-maligned time limit from Fallout is absent.
Perhaps even more so than its predecessor, Fallout 2 contains dozens of subtle and more often not-so-subtle references to cult movies, television icons, and other aspects of popular culture.
There are two things that let this game down, its graphics. Isometric in nature with people who tend to all look the same. That may put you off playing it for a bit but after an hours play you will be hooked. The second problem is bugs. It’s hellishly buggy.
This year's post-apocalyptic nuclear Christmas experience won't be as good as it was last year. Lack of improvement over the first and a high number of bugs are the main reasons.
CRPG perfection. I really think hope Baldur's Gate 3 success shines some light in those old classics, 'cause Fallout 2 was definetly one of the best games I've ever played. The game do not hold your hand at all and you'll nned to be forged in fire - after that, you're in for one memorable experience.
Excellente suite du premier Fallout, plus riche, plus passionnante, mieux écrite mais aussi bien plus buguée, un vrai nid en vérité qui m'a empêché de la terminer bien que je fusse vraiment tout près de la fin (ou du moins le supposai-je à l'époque si ma mémoire est bonne).
Un jeu de rôle de cette qualité mériterait encore une tentative, un nouveau parcours, quelles que soient les années écoulées (son ambiance, son interface, ses combats -si on est patient...-) malheureusement ce n'est pas le cas, la faute aux deux Fallout du 21ème siècle (le 3 et New Vegas) qui ont ressuscité la série et l'ont sublimée, rendant du coup caducs les deux premiers épisodes du siècle dernier. Ma note aurait été supérieure si j'avais rédigé cette critique à l'époque mais avec le temps, impossible de verser dans l'idolâtrie nostalgique.
Fallout 2 ne fait donc pas partie des monuments du jeu de rôle mais il y a contribué, à sa manière.
Much easier and more accessible than it's predecessor. With the learning curve being not quite so steep here and the game not regularly killing you at the drop of a hat, the game is much more playable than the first. There's a lot more content, the story is better, and you have a lot more options as to how you choose to play the game. From a gameplay perspective this game blows the first Fallout away, but from a technical perspective the game is lacking.
There are still numerous bugs an glitches that plague the game. One such recurring glitch forced me to have to leave and restart the game periodically. It's frustrating to no end, but these glitches do not ruin what is otherwise an excellent RPG experience that feels ahead of it's time. The only other complaint I have is that occasionally it can be hard to figure out how to progress the main quest. This can lead to extended periods of just mindless wandering, or forced trips to online guides and walkthroughs. Overall that is a minor complaint and the only real issue I have with the game is the amount of glitches it has.
So this is one I can recommend. It's got issues but I still had a lot of fun with it. I was incredibly impressed with how modern a lot of the features in this game feel. The interface obviously shows age, but the amount of player choice here is staggering at times. It's a shame that the game has irritating technical issues, because otherwise it feels ahead of it's time. Still this is one I recommend if you enjoy post apocalyptic games or just god RPGs. I give it a 7.5/10-Good.
This is a game. Not a book and not a movie, you can have the best story and characters ever but if your gameplay is terrible then it's a terrible game. Simples.
First off is user interface, which is absolutely horrible. Your view of the environment and NPCs/creatures/items is obstructed by the game world, so even though your character can see what is in front of them, you can't. Instead you are forced to run right up to things to get a small viewing area on what is blocked by the game world. This viewing area also happens to remove the ability to interact with things like doors.
You are unable to give orders to your companions. For a game that is hailed as having amazing dialogue interaction with NPCs, apparently the act of asking your companion to go look around the corner for enemies is just too complicated. This combined with the turn based combat makes for an extremely clunky and frustrating experience akin to pulling teeth.
Another example would be an incredibly weak, rotting door that's falling off its hinges but happens to be locked. Your character lacks the strength to smash it down, but you have a companion with high strength wielding a sledge hammer. Any rational individual might ask them to smash it down for them, but no not in this game.
The stealth is a complete crap shoot with enemies wondering back and forth randomly for all eternity like some mental patient, this combined with the lack of visibility due to the game world blocking what your character would be able to see again makes for horrible gameplay experience.
Combat is horrible, you can't move and shoot, can't take cover, flanking doesn't seem to do anything for melee, to-hit chances are abysmally low. Not to mention that many of the enemies are bullet sponges. You can shoot an enemy in the head with no reaction from the enemy. It's also turn based so you have to just stand there with your thumb up your arse while 5 enemies all queue up to punch you in the face.
Movement is hex based so you often can't run in a straight line. I don't understand this obsession with the hex based systems. Why!?
Companions will routinely block pathways.
Simple things like being able to see how much health your companions have - can't do that unless you enter dialogue and then go into combat control. Terrible
I can't use my first aid or doctor abilities more than 5-6 times per 24 hours... really? Are high speech characters arbitrarily limited to how many conversations they can have or a high guns character by how many enemies they can shoot? No? Then why the hell is mine then!?
This "game" could have been so much better if the developers kept in mind that people actually have to play the damn thing, we're not reading a book here or watching a film so it would be nice if your user interface wasn't so horribly clunky and useless.
SummaryIt's been 80 long years since your ancestor trod across the wastelands. As you search for the Garden of Eden Creation Kit to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of lies, deceit, and treachery. You begin to wonder if anyone really stands to gain anything ...