The story is so well developed in this game you'll wonder why you've been playing mindless shooting games like "Quake." When you start the game you'll be treated to with one of the most chilling, well-written introductions a game has ever been blessed with.
The story is great, and the characters are amazing, same with the antagonist. I liked the time limit; it made the game challenging in a good way. Some of the mechanics did Feel a bit outdated, but I can not hold that towards it. It's a fun game, and I liked it.
Pure perfection. A very revolutionary game that pioneered a certain kind of design philosophy that other studios often attempt to replicate, which already speaks volumes about its quality. The focal point of the design is player agency and the game rarely forces you to take any specific approach to the challenges and dilemmas it puts forth. Another strong point is the immersive soundtrack, which contributes to the unique, depressing setting.
This top-down RPG is without a doubt the best PC RPG we have played in years. That's not an exaggeration. Years. I can't think of another game that comes even close to Fallout's excellent character generation and skill system, great story, and classy delivery.
The game play is smooth, using action points for movement and combat and the inventory system is easily managed. Fallout has one of the best character development systems of any computerized role-playing game and the graphics and story make for an excellent gaming experience.
A must try game for anyone who hasn't played it.
Turn-based combat with gruesome, brutal death animations. The gory, extreme gratuity of the violence was at odds with the happy-go-lucky retro-futuristic 1950s vibe of Vault-Tec's propaganda.
Does a very good job of making you feel like you are always in danger. Bullets are scarce and expensive for a lot of the game, and you feel weak/insignificant for many levels. I don't note this as a bad thing, it just means once you break through into the hardest areas of the map you'll appreciate why trying to come here immediately was a fool's errand. Nothing in the game is specifically gated off, but trying to approach an end game location at low level is incredibly dangerous and combat is not an option to proceed.
It's a fun, wacky, gruesome game. Funny and serious, gross and beautiful. All these years later it still retains so much of it's charm, it's so, so hard not to like.
Gameplay: UI is not very intuitive, but with some help from uncle google you will be able to figure the controls out. Solution to the quests is sometimes pretty random. Be prepared to google step by step guides espesially in the end. The combat has some good parts but overall kinda meh. All weapons work exactly the same so there is no point playing anything else than burst assault rifle and plasma rifle. Be prepared to save before any encounter, sometimes a random enemy deals a critical hit for double your max hp. You can't do anything about it, just load your safe and beg for better rng. If you don't care about side quests / story / lore then this is not the game for you. 3 / 5
Visuals: Very outdated to a point where the low resolution is problematic to the actual gameplay. You can't see items on the ground unless you move cursor over them (and good luck cuz they are like 5 pixels wide). From artistic point it fits very well. 1.5 / 2.5
Story: Actually the strongest point of the game. Although this game has only one ending, the choices you make slightly shift it (so it's different shades of the same ending). 2.5 / 2.5
The most brief characteristic of this game is the demo version of the second part. The atmosphere, music, visual style - beautiful. But the content of the game is not enough: the game has few dialogues, locations, quests, and most importantly, it lacks the key thing that glorified this series after the release of the second part - the variability in the performance of tasks. But when grading, I will make a discount on the fact that this is the first game from Black Isle. And even in this form, it left a huge mark in the gaming industry and the RPG genre, and also laid the foundation for the greatest second part.. 7 out of 10.
Miss, miss, miss, miss, miss, miss and **** MISS! This game would be fun if my character wouldn't miss every single shot! It just makes every encounter very boring and of course enemies do critical SHOT wow! TRICK SHOT OOOOO! shots to me so just because of that I give this game 5/10. Bad game.
This classic favourite of many RPG players is rife with flaws that, obviously, most people don't care for, but this self-proclaimed discerning veteran will give you a tour of some major ones.
At first, you'll discover a good, simple character creation process with promises of variety. Equally good is the fact that random encounters are not necessarily hostile. You will, however, spend hours and hours killing rats.
Then the horror: the game runs on a timer. Indeed, Fallout is the Anti-Grail of the exploring gamer. No, just no.
Graphics are lacking. Not ugly or anything, but the isometric view is opaque; walls block you view, hiding creatures and objects. And the cursor itself is unpleasant to play with.
Finally, to keep it short, here is a little example showing how variety was expected but not delivered: In 2 days of playing, I managed to make use of 3 skills, 2 of which being combat skills. There was nothing to lockpick, nothing to learn with the Sciences skill, nothing to repair... You get the idea.
Now go and make up your own opinion, but don't expect the perfection promised by all these 10/10 ratings.
SummarySet in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the mod...