A staggeringly ambitious game that successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole.
The worst and most epic gaming experience of my life
After a long time, Oblivion gave me a strange feeling, the wonderful world, the wonderful story, the music, the character of this game, everything is wonderful.
I especially like Oblivion among Bethesda games
This game has a deep sense of immersion in a fantasy world. I recommend everyone to play it. There is nothing like it, even Skyrim.
I hope one day Bethesda releases a remaster or a remake of this masterpiece, which is the best day of my life
Actually, I had a lot of fun with the Faction of Thieves and Dark Brotherhood
A wonderfully crafted world with plenty of things to see, do, achieve and kill. The Elder Scrolls IV: Oblivion has absolutely everything. An essential purchase.
It's got plenty to recommend it, but apart from its unprecedented visual achievements this is not a life-changing, essential or fully "next-gen" experience. It's a good, solid RPG that doesn't break the mold but instead makes one that's bigger and shinier.
Fantasy RPG done in the FPS style, the menus can be a little fiddly and it's a bit rough around the edges compared to the Mass Effect games, but an enjoyable adventure nonetheless.
This game isn't good. The plot is very shallow and predictable.
The combat is trash because of mobs autoleveling.
The oblivion realm is boring and tedious.
Enemies scale to your level stupidity. I remember dying in a cave so I left it, leveled up, came across the same cave later on and entered it again expecting to kick some butt. But I died again because the enemies leveled up as well. Stupid. Apparently leveling up my character is POINTLESS in this game. The game world is extremely bland and repetitive. Oh look, the same ruins I've seen the last 10 times. Everything is so picture perfect it feels like I'm walking in an urban park. No grit or realism in the world. Caves are pointless to explore all enemies and loot are scaled to me anyway. When you're exploring everything feels spreadsheety. Oh look, I see somebody in the distance I wonder who they are? Oh wait, sigh, they're an enemy that simply charges at me when they see me. No witty or interesting conversation to be had here. NPCs are robotic and major immersion breakers. There are guards hiding in every closet and basement, just watching and waiting to see if you'll steal that spoon, and then they'll get on their laptops and enter your name in a database, flagged as most wanted, putting every guard in the enter realm on high alert and hunt you down like you're OBL. Oblivion gates are ok the first time. But after the first one, ugh. Bethesda doesn't understand what immersion is so I'm walking on the main road to Kavatch when I see a cave just off the road, along with a big "you have discovered such and such cave", well no sh-t, you put it on the main road like a gas station. Don't want to make this next gen gamer have to go out of their way and discover the cave for themselves they might get frustrated and not buy our next game. Who cares about mystery and exploration when we can just put our dungeons and ruins on the main road like tourist attractions. Along the same road was a goblin encampment. At first I thought they must be friendly goblins being so close to the road and all but no, they attacked me on sight (just like every. single. last. enemy. in. this. game.) Someone should probably tell that guard I just saw that THERE'S A GOBLIN ENCAMPMENT JUST OFF THE MAIN ROAD! If you're looking for a good role playing game then pick up Gothic 3 Enhanced Edition. It's a game where you actually have to buy the world map IN GAME, imagine that Bethesda!
SummaryOblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and de...