Undemanding and decidedly enjoyable, Eiyuden Chronicle: Rising is a light-hearted and often cartoon-like Action JRPG which is really fun to spend your time with. Of course, you don't have to have anything against going back and forth a thousand times in the same places, to do the same things again and again, because in this case appreciating it would be quite difficult. The visual quality is really impressive and I really liked the mix of backdrops in (very rich) 3D and two-dimensional pixelated characters, and I can't get the music out of my head. In short, a good game: not essential but absolutely enjoyable.
Eiyuden Chronicle: Rising has a slow and snore-worthy opening hour, but hiding behind that repetitive introduction is an incredible blend of high-octane 2.5D combat and rewarding resource gathering gameplay. The icing on the cake, though, is the Marvel Cinematic Universe-worthy parade of character cameos and appearances that promise some of the many faces you'll be battling alongside (or maybe even against) once Eiyuden Chronicle: Hundred Heroes comes out.
Eiyuden Chronicle: Rising has made a substantial effort to use a rich narrative with charming characters to create a genuinely wholesome world. However, the side quests serve as a barrier, as they entail the monotonous affair of gathering materials. Hopefully, Hundred Heroes will not fall prey to the same shortcomings as this introduction chapter.
Taken as a spin-off ahead of the long-awaited Eiyuden Chronicle, Eiyuden Chronicle: Rising offers great world-building and characters. That said, the repetitive gameplay mechanics do get in the way of making this a great action RPG that can stand by itself.
I truly wish Rising’s gameplay systems were more engaging, as the story and characters had me genuinely engaged. There’s nothing about the game that’s particularly bad. But outside of the story, there’s nothing that’s particularly exceptional either. The flood of backtracking and busy work feels ripped right out of a classic JRPG, but not in a good way. If anything, this game makes me cautiously excited for what Eiyuden Chronicle: Hundred Heroes will do.
Eiyuden Chronicle: Rising was supposed to be a simple introduction to the Eiyuden Chronicle world... but instead it becomes a tedious exploration of a TON of secondary, unnecessary quests. In the end, the beauty of its world as well as the simplicity of its design are not allowed to shine as they most certainly could.
Eiyuden Rising is definitely an important introduction for Eiyuden: Hundred heroes to establish not only the lore, but the quality of product (even though is developed by a partner studio) that the developers are aiming for this new IP - a spiritual sucessor for **** Murayama's Suikoden, which personally I have a lot of emotional investment since Suikoden is perhaps the most important game of all time for me. I was able to feel the legacy of Suikoden in this small game that does have the general direction and feeling of Murayama's writing within its characters and world building. Even though Murayama is doing the Hundred Heroes game, he actually supervised this game and the whole scenario creation is his.
At its core, Eiyuden Rising is actually pretty simple (gotta remind that this game was developed and released in pretty much a year): A very straightforward town building system based on NPC quests to gather resources, bring back to the town and finish the buildings to unlock more gameplay options. The gathering resources per say is a metroidvania dungeon crawling with a very tight combat system that is definitely inspired by some of the best side-scrolling JRPGs from the early 2000 like Valkyrie Profile - which actually made it more action based with its linking attack mechanics mapped at different buttons. And the simplicity aforementioned is not a bad thing at all, the game is consistent and very solid focusing on what it does best.
One of the most amazing aspects of the game is it's art style, a blend of carefully animated 3D environments with very detailed pixel art characters is simply gorgeous. The game has a "feel good" direction reminding me once again of those great JRPGs from the 90's and early 2000.
I have to mention once again that this is a companion game for the Eiyuden Hundred Heroes game developed in a year with a fair price tag for what it delivers, so content wise don't expect a full blown JRPG with 100+ hours, this is not the goal with this game, it is NOT a JRPG - and doesn't sell itself as one, but it delivers what it promised: A nice prequel introduction for Eiyuden Hundred Heroes in form of a more simple companion ARPG.
Totally recommend it, specially if your a fan of the first Suikoden games.
As a Kickstarter reward it's good, well dragged. However, it is a fun game. A good game to cheer up the hearts of those who await the Eiyuden Chronicle: Hundred Heroes.
Good-
Colorful and sharp visuals convey a modern retro aesthetic. Enjoyable combat with a decent amount of depth and options. Fun interactions between the characters with a good setting and lore. Lots of optional content. Gorgeous environments that feel different
Bad-
Pacing is a bit uneven (starts and stops at key moments). Side content is a bit samey. You will be revisiting the same locations constantly. Low difficulty diminishes the combat as a whole. Levels lack secrets or other routes.
Thoughts-
Eiyuden Chronicle: Rising fulfills its purpose, providing a solid if very straightforward experience that may or not make you averse to stamps when it’s all over. The combat and exploration won’t match up with some of the very best in the genre but it’s easy to get into with a decent amount of depth and some satisfying feedback. Overall, it’s a decent time-waster that may surprise some before they pine for what more could have been.
I absolutely love the presentation. The pixel art is amazing, the backgrounds are awesome, the effects are good. It's a shame that the game itself just isn't very good. The game is way too hand-holdy. Tutorial windows pop up constnatly. Characters talk to you too often for too long, with nothing important really being said. I played for about 2 hours and maybe 15 minutes of that was actual gameplay. But even then the gameplay isn't that good. Controls are floaty and slow to respond. You get potions saying they heal 500hp yet your health bar doesn't even show your HP, you have to pause and go into a menu for that. The gameplay loop is very tedious. Get a quest, go 1/3 of the way into an area to finish it, come back out. Get the next quest, go 2/3 of the way into the same area you just did, come back out. And you guessed it, for the next quest, you finally get to go all the way to the end of the area and fight a boss.
SummaryEiyuden Chronicle: Rising combines a thrilling adventure through ancient ruins with the tale of one town’s rise from the ashes. Drawn by lenses and other treasure in the nearby Runebarrows, our heroes learn that the town is struggling to rebuild after an earthquake and decide to help. Along the way, they’ll resolve disputes between eager...