The result is a dozen levels that span an incredibly diverse range of locations that eclipse everything you can see in DOOM (2016) in just the first couple hours. Double jump, dash, and wall climbing create the opportunity for platforming puzzles and sprawling worlds that the developers have maximized to their full potential.
It seems difficult to think that the Doom franchise can raise its level of intensity even further, but it certainly does. Not only are all the additions welcome, but we can no longer imagine Doom without them.
THE Best Shooter ever made, hands down. While DOOM (2016) laid the foundation and was good for the time... But then this game was released and now I can't stand (2016). This game takes everything from the roots of the series and injects them with crack. Hope this helps
Za mě vylepšená verze 2016 DOOMU. Mnohem rychlejší akce (zejména kvůli 2 dashům). Lepší gunplay i gameplay. Návrat staronových démonů (jako archontron, kterej je vynikajícně zpracován) nebo zcela nových (marauder - kontroverzní ale vynikající challenge). Hra sice nemá takovou horrorou atmosféru, ale to mně vůbec nevadí. Pozitiv je zde až moc aby to nebyla 10. A ano Mick Gordon se zde zase činil a soundtrack ještě lepší jak u 2016. Prostě skvělé pokračování.
DOOM Eternal is gorgeous to behold, a technological tour-de-force and an exciting new chapter in the Doom narrative, but it's not quite as fun to play as DOOM 2016. The problem is not that DOOM Eternal is too hard, rather it is too hard unless you play by its specific rules, which, for all its mechanical complexity, makes its combat chess less freeform and satisfying than its predecessors.
Doom Eternal kicks ass. It's smarter than it looks, faster than it looks, and somehow even more fun than it looks. A triumph—except for the platforming.
Following up on an already excellent game like Doom 2016 is no easy task. Doom Eternal however, manages to kick it's precursor on all counts. The world is more engaging and varied in design. The monsters are rawer and bloodier while the weapons are more imaginative and have tons of modifications. Too bad that we also have to build our character in a role-playing like mode and are forced to watch the uninteresting story. It slows down an otherwise near excellent adrenaline-filled rush of a game.
It can be tedious and exhausting. Its faux angst and exuberance and hellstory can be grating. It’s probably a level or two too long. But in the end, there’s something so lovable about Doom Eternal, so endearingly goofy about the gory glory kills, so affectionate in the way a monster looks at me cross-eyed as I shove a blade up through its chin and out of the top of its skull. The conventional wisdom is that the monsters in this rebooted Doom gameplay are resources, and what I call shortage is just the necessary harvesting of a monster crop. But more to the point, they’re my playmates in this hopped-up jungle gym with its trampolines and swing bars and tunnels. We’re all in this together to make a colorful over-the-top playground with blaring metal music and blazing quick movement and splatter gunplay and chainsawyering. It’s enough to win over even the coldest critical heart.
Best Doom game I've ever played. Combat is evolved over Doom 2016. Still great weapon mods, but you gotta be strategic in battles, using up all ammo from various weapons in big arena fights. You can't just stick with your fav gun and tear through like in previous games. I liked this dimension; it forced me to think quick and make tactical choices throughout.
Only really drawback I felt was they added a lot of platforming, beyond what 2016 has. I suppose I got used to it by the end, and I can understand how developers wanted to add something more to game, but I think they went a tad too far in this aspect. It is a shooter and not an adventure game, and they should not have overdone this. That being said, it still did not detract much, and everything else about game was so fantastic that this minor thing won't even make me knock a point off.
Simply put, it is pure fun. Rip and tear.
Satisfying and gory combat, coupled with a non existent story and very repetitive levels. Platforming/puzzling is not engaging and the game forces you to use different weapons for different enemies, which can be good & bad as it can **** up pacing and player freedom. Still a very good FPS.
Хорошее продолжение игры 2016 года, в котором расширили геймплей, давая возможность насладиться буквально мясом под жОсткую музыку. Devil May Cry от мира шутеров.
Well well first try on the doom serie and I must say it didn't went so good.
Yeah david gordon is out there in the clouds and the musics are dope but the other aspects tho ..
I dropped after a few hours, I didn't enjoyed at all the gameplay. Coming from fast games like apex I got disapointed pretty fast with doom. Yes it goes fast but you'd better like glory kills and constant interruptions during your gameplay because otherwise you're as screwed as me. More than cutting off your gameflow it's a boring unskilled mechanic to my opinion.
Got also disappointed by the AD, it sticks to it's origins yeah but the consequence is that I felt it was oldschool af in term of design environement and creature wise, disapointed.
Sorry Doom I come too late for you glory.
The game requires you to get close to the enemy and melee them to get supplies. This means you DON'T want to blow up your enemy. It's ridiculous for an action arena shooter to have this concept. I consider the gameplay broken.
SummaryDOOM Eternal is the direct sequel to 2016's DOOM. Developed by id Software, DOOM Eternal delivers the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell. Set to an all-new pulse-pounding soundtrack comp...