Just about every aspect of DayZ is in dire need of some degree of polish, however, if you persist (and you should) a deep and ultimately ingenious title lay underneath that places a premium on player-made stories. All the same be aware that in its current state, it will take a remarkable degree of patience to get that most from DayZ - such quantities that more than a few folk simply won't have.
The catastrophic technical condition obscures the gaming experience enormously: glitches, bugs, poor sound mixing, zombies without hitbox make DayZ a nightmarish gaming experience that is hardly fun.
In late 2023 no other game (in 37 years of gaming) offers the same level of interaction with other humans. The intensity of experiences is unmatched. The buginess and lag described in earlier reviews is on the whole a thing of the past. The modding community, including map builders is thriving, and DayZ has become much more than a game for most players!
DayZ has a rich history, a long lineage of war stories and strange survivor tales that have drawn thousands down its rabbit hole, but its reality is very different. There’s nothing here but a dull, vacuous wasteland, devoid of character and relying solely on players to make their own fun.
Dated, buggy, and irredeemably wearisome, DayZ on PS4 offers an experience as empty and uninteresting as Chernarus itself that was certainly not worth waiting nearly half a decade for.
DayZ is a complete and utter disaster on PS4. Not only is it profoundly outdated in 2019, it’s also technically inept. A horrendous frame rate brings the experience to a standstill on a worryingly consistent basis, while numerous bugs and glitches are a bewilderment. After taking five years to release, we can’t help but feel like this was an outright waste of everyone’s time.
It's unbelievable that this broken mess of a game appears on the PlayStation Network in this basically unplayable state. It's worse if you consider the steep asking price. Steer clear.
I’ll start of by saying I have only ever experienced this game on PS4 and I have a lot of fun playing it. There are a bunch of bugs in the game but generally just with the door physics. Rendering is very slow on distant objects and boy oh boy does my ps4 pro sound like a rocket ship when I look at distant things.
But honestly these things don’t bother me nearly as much as I thought they would because the gameplay is so fun, I seriously have an insane amount of fun playing this. It gets my heart racing. I do wonder if the negative reviews are from people who played it on pc before because it does look and run a million times better on PC, ps5 as well. And the UI seems better with being able to have better inventory management. But all in all this game is fun despite these issues, I still play it a lot.
A great game for online play if you like the aspect of Zombie survival as a COD step child. You can run alone on an official server or find a heavily modded community server. Cars are still glitchy and will probably always be. Since I have been playing I have seen lots of improvements, and game additions (some we don't need). You will either love or hate this game. There is a lot to offer but also toxic players.
This is going to be my second review and I have got to say, people hate this game. I don't know why. I will, however, try to talk about al the bad things that bog the game down and make it look outdated. The player starts out on the coast of Chernarus with little to no supplies. You have to go to the nearest civilization for the supplies that are oh so scarce. It's not made for a player who wants to be into constant action, that's why you won't see another player within the first hour or so to help you get to understand the basics of the game. Unlike other open-world games, you don't have a map to help you get around so if you're a new player you'll be confused as to where you're are. Unless you're a big fan of hardcore games you'll stray away and feel that the game is boring, because it is. It's boring because there isn't any constant action that most AAA games offer, the original map is around 87 square miles in size, the cities are miles apart if you try to pass through the forests, not enough players per map, not enough overpowered guns, graphics are so very dated, and the engine isn't optimized for the non-modding players and console players. Thankfully there will be map design for the console server owners, more guns added, bug fixes, DLC to help fund these updates. Going back to the gameplay, you'll spend hours walking and finding loot to start feeling safe and the more you play the more you understand about the game. I spent a good 10 hours playing the game feeling that I was in my own little shell, trying to survive, meeting new players and friends. I felt at peace when playing this game because the atmosphere made me feel that I was there surviving and alone. Alone with my own thoughts and made me forget about everything around me.
Functionally, it's one of the most complex games we have seen in quite some time. I only know about 100 of the small details, but there are so many more. There are three diseases where only two can be cured by antibiotics, different ways to get fresh water, different ways to cook food with their own benefits and drawbacks, heat detection based on what you're wearing and what you're holding, damage to what you're wearing depending on where you get hit, weight is fairly balanced and you always have a way to run, loot spawns where you'll think they spawn, and overall you just need to use your real-world knowledge to work the game.
What is still a hated part of the game is the base building and car repairing. The base building can take real-life days to complete on dedicated servers and with the weekly wipes, you'll be forced to just server jump to keep your loot pile safe. Car repairing takes too long for the return that it gives. Parts are found in random locations around the map, contradicting my point earlier, and are extremely tedious to repair. Zombies are the most underwhelming part of the game because they could be expanded upon. Possibly be used a food source if cooked well enough and you'll get the cannibal disease when you eat it. Or carry more valuable loot when in larger cities, possibly making an in-game economy with small doses of cash and making some new paths people can take like zombie clearing and zombie cooking? I don't know. But as of right now, the core gameplay is still tedious but crafted for a single audience.
Overall, DayZ could be the best multiplayer experience if they properly implemented new ideas to the table instead of trying to perfectly balance the game with small and tiny updates every month that don't change the gameplay all that much. Bohemia Interactive's DayZ dev team are, however, working on modding for consoles and privately owned servers. So we might see the dedicated servers be irrelevant as we see servers with more to them and a more casual appeal. I really want DayZ to be the best experience that it can be, but the dev team are too focused on old things that shouldn't be focused on instead of new features that change the game to be better for more people to enjoy.
This game is bland. It's a huge open world with nothing interesting to find. All the better loot is found inland but the 'better loot' are really just guns. The survival aspect feels minimal. Sure you can get sick but it's not that big of a deal. You can hunt, you can fish but your character hardly ever needs to eat and canned food and fruit is enough. This is an online game so expect to watch yourself take damage from a zombie from a meter away. PVP is dull. I'm running through a forest or down a street and I die. I don't even hear the gunshots. I'm just dead. The thing is, I didn't care because this game feels like a walking simulator because of how uninvolved the survival aspect for your character is. You have to drink all the time so if you cant find water, eat some fruit. I just find myself looking for whatever bag or clothing can carry the most stuff and just hoarding loot.
This game doesn't offer much of an incentive to move from town to town. If you find a water tap and a bunch of fruit, you've won. Just a long stick to take out a few zombies, clean water, some fruit and you can rest easy.
The world is interesting. The game on PS4 Pro has serious performance issues. The game will freeze for a few seconds. Zooming in freezes the game for a few seconds. If you turn around, the textures have to load back in. I'm being chased by zombies, I don't know which building I can go in because they haven't loaded in yet.
I think a better survival game is The Long Dark simply because you have something to work towards which is crafting better gear by hunting animals with resources you need to find around the world. With this game, it lacks that need to be working towards something useful. It lacks that survival aspect for your character that The Long Dark has. This game just feels like a walking simulator. You'll come across a city in the distance full of buildings and shops but you'll end up wasting your time going from one empty room to the next. If you're lucky, you might find a beanie.
SummaryThe post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?