You are an enhanced super-soldier, the ultimate killing machine developed through nanotechnology, and that fact is fleshed out during gameplay- you can do all the things that you would expect you could do. [April 2013]
This is not only Crytek's best work and the most beautiful PC title to date but also a wonderful good-bye to the current generation of platforms. Crysis finally found its place among Call of Duty, Battlefield and Halo, taking some of their best bits but at the same time remaining distinct enough to be worth your time. You should definitely at least see it. [CD-Action 03/2013, p.44]
Crysis 3 brought a phenomenal closure to the Crytek Trilogy in 2013, blending the New York City streets from its predecessor with the Original Crysis deep jungle in the NY Dome, in an effort to address fans and mainstream critics who branded Crysis 2 as the black sheep. While I personally loved everything about the game, others were turned off by its New York backdrop setting, or the lower scope level design with more linear environments. Crysis 3 lives up to the series legacy, with unprecedented graphics and visual art, combined with a compelling and more personal story that answers all lingering questions, the game feels like Christmas all over again for fans of sci-fi action-oriented adrenaline rush experiences.
Many fans and critics found the game to be extremely easy and short. I agree both recruit and soldier are way too easy, but completing the game on the hardest difficulty takes mastering of the nanosuit and combat encounters. I'm pretty sure those who found the AI too dumb and the game too easy did not experience the hardest difficulty. As for the length, I think it's perfect, when the combat loop starts becoming repetitive, the game ends as the combat reaches its climax before you can start feeling the experience drags on. And after a hard-fought battle, you get a satisfying conclusion of the trilogy.
The single player mission is a tad on the short side (although I have recently played Borderlands 2 and that has a lengthy main story in comparison) and as was the case with the original Crysis, sort of peters out near the end, but the multiplayer modes make up for it.
A self-assured but largely unambitious game, content to refine the experience of the previous games in the series without deviating very far from the standard that they set.
It's a beautiful game with jaw-dropping production values. But it took me a few hours to realize how empty Crysis 3 feels. The best thing I can manage to say about it is this: It didn't get in my way. But I would have had more fun if Crysis 3 had put up a fight.
Crysis 3's campaign disappoints; its story isn't compelling, the storytelling itself doesn't help it, the level design remains an ordinary one, the difficulty is not well-balanced, and overall, there's no real risk taken creatively at any point in it. It's a game of appearances without substance; visually strong, but that's it. The multiplayer kind of saves the deal, most notably thanks to the Hunter mode.
Story
-Main story 2/5
-Story Direction 3/5
-main character 2/5
-side characters 2/5
Gameplay
-Combat 3/5
-stealth 3/5
-general gameplay 3/5
Graphics 5/5
-Environmental design 5/5
-Animations 4/5
-optimization 2/3
on my record :7h
Neutered of everything that made the first game stand above others, just a generic boring console FPS that has decent graphics in which you have to even manually enter commands on a txt file so that the field of view isn't horrible.
Sequel to Crysis 2 nobody asked for. Essentially it's just more Crysis 2 but done worse in large number of ways. It attempts to tell an extra story which expands the storyline in Crysis 2 and attempts to create this epic conclusion to the story of the whole Crysis series but it just fails it miserably and falls flat. Uninspiring and spiritless game. But it does look pretty and it runs smoothly and has almost no technical issues that I could point to. Music is even less rememberable than in Crysis 2.
If you need something to shoot then get this at discount and it's good for 10 or so hours of decent corridor shooting in even smaller corridors than Crysis 2. Also the gameplay has been dumbed down again, more of the tools have been streamlined and now some of the abilities gamers had in Crysis 2 have been taken away. From the original five suit functions everything has been streamlined into just two.
Gameplay is boring for the most part. Also there are now insane amount of animations and cutscenes which harm the gameplay. Not to mention that the story and writing is just plain bad. None of the characters make any logical decisions and they are not behaving like they used to in previous games in this series. I pretty much hated playing this but at least I did finally play it through.
But it's a game and it works so if you don't care about anything except the shooting part then this works for you. You probably want this for game console but it runs well in a Windows-PC too.
SummaryPlayers assume the role of Prophet as he returns to New York, only to realize that the city has been encased in a Nanodome constructed by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and teeming rivers. Within the Liberty Dome, 7 distinct and t...