Astroneer is definitely on the soft side of the survival spectrum. It looks inviting and fun, whether your lone explorer is bounding across the colorful landscape or mining deep within underground caves. Collecting resources and crafting them into new tools is the main focus, and Astroneer falters in not having more interesting things to find within each planet. In the end though, it's a lovely little game if you want to survive without all the pesky hunger and thirst you find in other games.
Super chill and relaxing game. I played it during the early access times and played the campaign 3 times since then. I just love the atmosphere, digging deep down into the planets and visit others. Never played such a relaxing game before. I love it. <3
The tutorial tries to help you get along with the ui etc. - and it can be quite weird sometimes - but once you understand how to learn new stuff and create/build things, you will start to explore. You want your base underground? No problem! Or maybe near the clouds? Just build it and have fun doing it. It's very easy/simple and that's the beauty of it.
From the intuitive and rewarding crafting system to the intriguing mystery that's there to unlock, not to mention the fun voxel based terrain manipulation, astroneer has earned its place as one of my favorite games of all time.
It provides an experience that is generally therapeutic and almost never stressful. It’s not a perfect game, but it’s the kind of game that could be perfect for certain situations or groups of gamers looking for their next adventure.
Astroneer provides a (mostly) tranquil environment to explore with your friends, or by yourself to unwind. The fact that the game doesn’t bury you in a collection loop and actually gives you breathing room to explore and tinker will be a downside for some, but for those with the patience, it’s a game you could easily spend hundreds of hours unraveling.
Chirpy and charming, Astroneer is a lovely survival game for players who want a chill experience. Just don’t expect much in terms of varied gameplay (for now).
Astroneer‘s a neat little game full of little quirks and things to discover, but near the end of my time with it I was definitely starting to burn out on the loop of creating equipment on one planet before blasting off into space, landing in new, harsher environment, and starting from scratch once more. Grab an Astropeer and a couple of Astrobeers and this title could easily provide a few evenings’ worth of entertainment. Beyond that, the numerous bugs and repetition of the core experience make it a less appealing prospect.
What a game. Colorful, funny, addictive. I played this game for like 60 hours and Im not bored at all. It haves bugs but the developers are working on it, they fixed so much of them and they are creating more content. Hope they wont stop doing the incredible game they are creating, hope they create another one and hope they have more score in metacritic, cause in one year, the game changed a lot.
It's fun with friends.
Controls are a bit unituitive, it is played slightly better with a controller. It's rather hard to drive vehicles and use the crane. The automation is very complicated and it is not so easy to keep your camps tidy due to the handling of the resources.
Graphics are ok though rather intense on the GPU, especially when using additional light sources. Sound design is lacking. At least it was quite bug-free when we played it in 2023.
So, first of all, for a release there are just too many bugs! My favorite one is when you walk and suddenly get thrown up into the air - for no apparent reason - a then die from falling damage. Really, Dev´s?
About the game itself I´m a bit torn. Let´s start with the pros:
There´s quiet a lot of progression in the game. You start with some basic stuff and through a lot of research, you´ll be able to travel to other planets.
The machines look nice and there are some good ideas, like the trading system, that will allow you to buy resources without having to travel somewhere, just because you are missing one certain resource.
The cons:
While machines look nice, the terrain itself looks just awful...
Almost no threats in the game - no animals - it just feels lonely. (Just some OP-plants.... yes, a mushroom can kill you)
Vehicles handle terribly, get stuck a lot and are not that useful (except for maybe getting research items).
The crafting system. It´s nice in the beginning, but later on you have a lot of different resources, that you can combine into other resources to craft more advanced stuff. The problem here is, that you´ll run around your base collecting each one of the required components in order to feed them to the printers. Why isn´t there a main storage where the printers take resources from? Why do I have to feed them every single one of them??? This got tedious and irritating rapidly...
The game gets boring after a couple of hours, but especially the endgame, when you just run around and dig to get the "unlocks" for the ending.
The bugs! So many...
Overall I must say, the idea of the game is good, but it just wasn´t so much fun to play. Even if the many bugs are fixed, the gameplay would still be mediocre at best.
I've created a Metacritic account today because either the devs or some die hard fans are upvoting Astroneer on Metacritic currently which, uh, feels odd imo. As for the game, it is okay. It is not ground breaking, nor good looking, it is rather... average? Currently Steam reviews are going down for good reasons I suppose. The terrain looks ugly most the time. Check out Steam reviews for more complaints, esp. by disappointed long time players and Early Access fans. I, personally, find Astroneer a bit too buggy, laggy, the terrain with either too many cracks (mesh holes, actually) or too ugly? How did they come up after so many years in EA with such awful textures and models? This is not okay for that price. And the long term gameplay... is just not fun. Wait for a decent discount. Astroneer is no way worth more than $4-5. But, of course, it could be so much more, but my guess is, as some journalists pointed out, that the actual devs did not have the experience in handling such a game on their own, as if they did not fully grasp what survival fans need and want. But I fully understand why other players enjoy it, for sure. Cheers
SummaryExplore and reshape distant worlds. Astroneer is set during the 25th century’s Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe. On this adventure, players can work together to build custom ...