Anthem’s rich storytelling and engaging combat lays the foundation for Bioware’s newest adventure. While there are plenty of quality of life improvements to be made, Anthem’s ambitious approach to the looter-shooter genre is encouraging given the development team’s steadfast community engagement. With a roadmap stretching far into the horizon, we’ll be flying around the world of Anthem for a long time to come.
Wearing armor and fighting like the Iron Man is really amazing, but this game at this time is also full of flaws. The story is dull. The gameplay is repetitive and boring. What's worse, there are too many bugs and network issues. Maybe it will be a great game when its DLCs come out.
i wrote a positive review but i am getting the 403 error when i want to post it.
just give this game a try yourself, dont listen to the negative reviews that are made because of the bad launch. the game itself is awesome especially the multiplayer.
Anthem is a constant emotional see-saw. There is a lot of fun from flying, shooting and admiring this beautiful world, and almost as much frustration due to a surprising amount of bad ideas and issues. Some won't be bothered by them and keep flying, and others will go somewhere else. Anthem is a game to both love and to hate at the same time.
Too many elementary mistakes were simply made here: the mission design is too monotonous, the story is poorly told, the technology an impertinence. To make matters worse, the makers neglected the endgame. Thus, the former RPG specialists here have finally lost the trust of many fans.
Anthem is a strange flawed adventure with glimpses of greatness buried behind an abundance of obtuse design decisions. What so many players love about Bioware is here, but fragmented in such a way that it becomes unrecognisable...The core of Anthem – being its fearsome gunplay and angelic flight mechanics – are stellar, yet they’re held back by the mission structure that dictates them. Things could certainly improve with the introduction of deeper dungeons and endgame content, but right now Anthem is sadly underwhelming; a victim to the template it’s trying so hard to emulate.
Anthem offers near unlimited potential, with certain features, taken separately, representing a marvel in design. Combined together and it proves to have a lot of style but very little substance.
Even where it is strongest, Anthem rarely stretches beyond the derivative. The combat, while well-designed, is little more than Gears of War with jetpacks, and narratively it veers between inconsequential and downright irritating. This anthem is, sadly, a tedious and conservative dirge that we’ve all heard before
I've played both Destiny 2 and Warframe and I would rather play this game than either of those two games. The story is good enough for establishing a setting. The characters are well made and I have enjoyed getting to know the characters in between missions. I love the abilities that the different suits (javelins) have, and I especially like how they can all fly. Graphics are amazing and I enjoy the sound and soundtrack. I'm sad that this game had such a poor launch. I think if it had done just a little bit better, Bioware could have continued to work on it and write a redemption story similar to No Man's Sky or Diablo 3.
This is prime example of wasted potential. It took them one year to just fix the game (but not everything was fixed), and then it died. But I got to say, what is in there, is still fun and playable. Missions are fine, freeplay is even better, story is acceptable but character are annoying, almost everyone is smartass. There are good rpg elements, some nice builds to discover, so overall it's a fine game, but it could have been so much better. Graphics and overall presentation is really good.
Finished the game at last, the impressions were twofold. On the one hand, the locations are very beautiful, on the other hand, in fact, one map, over time, everything turns into one green mess that you don’t pay attention to, especially considering that the movement is by air.
The plot seems to be not badly framed, the cinematics are good, the characters are well drawn and animated, but on the other hand they say some kind of nonsense.
The missions are interesting to complete, but they are all like twins, in the middle of the story there is a feeling that you are doing daily missions).
It was a little tense that the pieces of the endgame were put into a company, in my opinion this is superfluous, it only caused irritation, since you have to climb into the guides and see where what is being done.
I was blinded by the good name and everything bioware meant for me in my head. I've preordered it AND got the origin access premier subscription. Because of this, I now feel kind of ashamed that EA and bioware got the better of me and got me blindly excited for this hollow shell ****. there's literally nothing exciting about this game after a few hours. the story is shallow at best, gameplay is getting repetitive pretty fast and from a technical standpoint with all the performance issues and loading screens this game is a complete mess. farewell bioware, it's been great.
Game play is very inconsistent. How much health you have entering an activity and how much damage you do is seemingly random and is not tied to in game level or gear stats. This undermines progression as your stats are always fluctuating due to RNG. Same goes for enemy health and damage, none of it is consistent. There is no end game and the loot is laughable. There are only 57 guns total, and only 9 models for all of them. Not one gun has a unique model. Only 3 guns from every gun type are available to the player before level 30. For example, there are only 3 assault rifles till you hit level 30. You will keep getting these guns, though with different rarities (which is redundant because the gun isn't truly "rare" if it can also be obtained at the common level), until you hit level 30, then 4 more assault rifles are available. You will only be able to use 27 guns until you hit level cap (granted that you play each class, as class specific weapons are factored into the 27). Because there is no end game, there is no reason to play after hitting level 30. Additionally, weapon perk randomization means that any gun can have any perk, which makes high-end gear broken sometimes. For example, it is possible to get hip fire spread reduction perks for the sniper, even though in Anthem you can't shoot a sniper unless you are aimed. You can also get perks such as 0% recoil reduction on assault rifles and LMG's, which takes up a perk slot and has no effect.
Very little care went into this new IP.
SummaryAnthem is a shared-world action-RPG in which players delve into a vast world teeming with amazing technology and forgotten treasures. The world is also filled with savage beasts and ruthless marauders where Freelancers are called to defeat the forces plotting to conquer humanity. In Anthem, up to 4 friends unravel the world’s mysteries a...