As far as deckbuilders go, Monster Train is fantastic. The general strategy and the quirks of fighting on a multi-leveled train make it stand out as its own sort of unique puzzle that rewards players for cleverness. The runs are fast, it’s easy to learn, and the challenge modes give it plenty of depth and replay. Get on board before it leaves the station!
If there was any concept that the card battler genre had completely tapped out with Slay The Spire, Monster Train proves that assumption wrong. Combining scaling difficulty, combo troops and cards, and an amazing amount of replayability under the hood, this is a game that can easily devour hours of your time pursuing "just one more run."
If Youre a card games fan like me You cant go wrong with monster train. It offers tons of options, probably most complex deck builder created to this date. Definitely recommended, hundreds of hours of great gameplay. One of the best along with Slay the Spire and Castle of Morihisa.
There is no other game I've ever been able to put over 2k hours into and still find it fun and engaging. It's so much better balanced than other card roguelites, I was a huge Sts fan (over 1k hours) but this just blows sts out of the water IMO. True, technically it's easier, but for 99% of us that doesn't matter. I still can't win every game of MT, and only a select few players in the world can. And I like that - unlike StS where the best players can only hope to achieve around a 50% winrate, it shows that MT relies far less on RNG and allows proper tactics to usually overcome even the worst RNG that can occur in the game.
While Monster Train provides a premiere deck building experience, it isn’t perfect by any means. Some cards and encounters aren’t explained particularly well. I found at times I had to experiment with how some things worked, simply because you may find that certain enemies aren’t what you thought they were, and some cards or encounters don’t fulfill the expectations you had for them. The streak system, banking on how many concurrent wins you had is a nice addition, but it becomes frustrating as, sometimes, you just don’t have the cards in your deck to win. It would have been nice to have a reward system, to bring over at least one card from the previous run so that you can build on your past success. Still, even with these perceptual issues or missed opportunities, Monster Train still has me returning for more. Monster Train is definitely an unexpected hidden gem.
For those who are into card games, Monster Train is a must-play title. It's better and more complex than Slay the Spire, although I would have liked to see more bosses throughout my several playthroughs, the RNG dictates who you fight and when. Monster Train is a fresh, new take on the deck-building card game genre that will be hard to be outmatched.
I’ve found it hard to recommend deck builders recently because I’ve either thought they were clones of other games, not all that exciting or they have too much going on, however, in Monster Train they have managed to balance replayability and creativity. If you’re a fan of deck builders or are new to the genre, I feel comfortable saying you will love Shiny Shoe’s unique take. It brought back my love for deck builders, has a soundtrack that you will be humming daily, and a creative art style. It’s definitely, in my opinion, well deserving of the overwhelmingly positive review scores it has received on Steam.
The negative reviewer doesn't know what he's talking about, imo. I have so much time in Slay the Spire (A20 on all characters) but this game is much better to me! It is not quite as difficult, but assuming you are trying for Divinity wins on Cov25, it has plenty to offer in that regard. Besides, top players frequently achieve a low win rate on StS A20 Heart runs (sometimes 25% win rate, and that is the best players in the world). To me, that is not just difficult, but in many ways impossible. In Monster Train,a run is almost always winnable - if you play perfectly. And to me, that's much better, as if I lose it was my fault! Long story short, it's plenty hard and well worth your time, just go straight for Covenant wins to start unlocking the highest difficulty where (imo) the game truly shines.
Monster Train es un juego bastante entretenido, a medio camino entre roguelike deckbuilder y autobattler. La idea es que vamos por el mapa escogiendo rutas aleatorias y formando el mazo, más o menos lo esperado. Pero las batallas se luchan jugando cartas en los distintos pisos del tres y luego dejando que las criaturas invocadas luchen automáticamente según sus posiciones. Los enemigos intentan matarnos y sobrevivir hasta llegar a la parte alta del tren, nosotros intentamos evitarlo y matar al boss. Hay cinco mazos de juego en el juego básico y lo cierto es que son muy distintos entre sí, dando pie a jugabilidades muy diferentes y estrategias muy originales con algunos de ellos; y, como se pueden combinar siempre en parejas, da para interesantes combos. Los enemigos y bosses quizás no son tan variados como podrían haber sido, pero cumplen bien su labor. Quizás lo que más me falla es la falta de una historia que anime a seguir jugando, ya que no hay historia como tal.
Gráficamente el juego no es ningún portento, especialmente en las animaciones que son bastante flojas, pero cumple con una estética llamativa y colorida. La música también cumple, sin grandes aspavientos, lo mismo que los efectos sonoros. Y, al menos en mi tiempo jugándolo, no me he encontrado ningún bug.
Por todo ello, es sin duda un juego recomendable. No será rompedor ni le cambiará la vida a nadie, pero si que os mantendrá entretenidos un buen puñado de horas. Un 7.
this game is worse than Slay the spire in everyway possible
- excessive animations
- not well balanced
- quite poorly optimized
- too many animation
- wonky animation
- everything looks the same with the background
- non transparency. You have no idea what card is discarded and what card is gone forever, unlike Slay the spire
- again, unbalanced, none rewarding. Instead of killing some bosses for big reward you just randomly get some broken relic and upgrade by doing absolutely nothing
- victory and defeat feel the **** same, there's no sense of achievement
In short its bad, its not fun
Coming from Slay the Spire, I was really feeling like a similar game and I quite found it with Monster train. Nice concept, nice monsters, and a good replay value with the different races.
I was just slighlty disapointed by the very low number of bosses that makes every run feel the same and some races like Umbra that are nice to play but a bit of a one trick pony.
SummaryMonster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.