Cities: Skylines 2 has lofty ambitions. Several interlocking systems come together to convince you that this isn’t just a city-building game, but a way to build lively neighbourhoods full of small stories and intertwining threads. There’s a lot to love here, and if you fall for it, you’ll be hooked for a long time.
I had sky-high expectations for Cities: Skylines 2, and they were largely met. The larger scale, satisfying progression system, more realistic cities, improved AI and an extremely well-reformed road system have me completely hooked by this game. Unfortunately, there are also some negatives, which fortunately did not hinder my enjoyment. This will definitely be a regular on my PC for the next five years.
Cities: Skylines II is a gripping experience and a perfect follow-up to the first game. Sadly, all of that is really dragged down by myriads of technical problems. For now, we can only hope that Colossal Order will fix most of the issue and gets the game to the state it deserves to be.
The fact that I’m willing to part ways with the original game even in the face of early performance woes and the fact that ultimately Cities Skylines 2 has a fair bit less content than the original, with its oodles of expansion packs and DLCs, says a lot. This is an excellent sequel, and an exciting foundation for what I’m sure will be a bright, addition-packed future. For those with weaker machines or a focus on performance, you may very well want to wait. But in this initial release we can see the foundations of a generational classic. It just might take a few more years to reach that full potential – just like its predecessor.
Cities: Skylines 2 doesn’t rebuild the genre nor its identity, instead choosing to go bigger and deeper without losing sight of what made its predecessor work. With no better alternatives on sight, this will do.
Through all the performance and optimization issues, all the problems with shading and rendering, I believe there's a good game waiting to be unlocked. However, as it stands, Cities Skylines II is a major disappointment that should have been pushed back to fix these issues. Instead, gamers are stuck dealing with yet another game that falls victim to a rush and will need multiple patches until we see what the final product actually is.
Cities: Skylines 2 offers the foundation of a world-class city-building game, with a wide array of features, smart quality-of-life improvements, and a genuinely impressive simulation to help bring your town to life. But its promise is completely overshadowed by its technical problems, dragging a fantastic core experience down into frustration and disappointment.
We All must remember that cities 1 had 8 years of DLCs. So as a base game is great with lots of new perks that help with building specially roads and I hope there are many DLCs such as a industry DLC (it really needs it).
Its one of the best city builders in the market. But it has lot of bugs and performance issues. If the devs could fix the bugs and performanceand add mods it will be better than its predecessor
It's an upgrade from the original Cities Skylines. Graphics are pretty, models are nice, mixed use zoning is cool, new road tools are cool, etc. The scale of the game is impressive.
However, the optimization isn't great. You have to mess with the settings to get it to run smoothly. I have a ryzen 5 3600 cpu and a rx580 gpu, and I'm able to run it at about 40-50 fps on low/medium settings. It still looks better than the original imo.
The maps aren't very good either. They look pretty, but are hard to work with due to extreme topography and weird resource distributions.
Overall it's good but try it on Xbox game pass first if possible, and maybe wait for a sale and some custom maps before purchasing.
Disappointing...
Another case **** development team being lead by people who don't understand the market. Quite honestly I'm tired, the game industry has no passion its all about money, releasing incomplete games on formats that the genre isnt suited to.
This game in its current state just isn’t there.
Beyond the obvious performance issues, which I’m sure will be fixed with more optimization.
The “deep simulation” more or less runs itself, it’s almost impossible to actually ruin a city, anything your city is lacking from goods to police and garbage service can and will be supplied by “outside connections”
Cims don’t actually need to get to work and goods do not need to be delivered as everything can simply “teleport” to where it needs to be. The entire “simulation” feels disconnected from itself and is definitely disconnected from a lot of what you actually see in your city.
I pre ordered this game, and while I would have been bummed to have had to wait a little longer to play it, I really feel that it should have stayed in the oven a little longer, possibly even a few months. At the very least in its current state it should be considered early access.
The game feels as though it has a good base, however after 150 hours of playing I’m not convinced that the “simulation” and economy are as in depth as advertised.
I’m hopeful that CO couldn’t get all the pieces together to make the economy work properly and simply coded in a little “magic” to make it work in time for release. If that’s the case this game has serious potential. Otherwise, it’s just a clunky city painter
SummaryCreate and manage your own city without restrictions. Offering a deep simulation and a living economy, Cities: Skylines II will challenge your decision-making skills and allow you to build the cities of your dreams. Get ready for a new epic scale in the most realistic city builder - ever.
Here your city will evolve and react to your d...