Be warned though, this is a very addictive game, and it could spoil your previous favourite shooter with its incredible sense of scale. It's astonishing to see a free to play game deliver such a polished package, that also breaks new technological boundaries.
PlanetSide 2 will make your heart pound. It will make you feel childlike, game-induced euphoria. In a sea of FPS copy-cats, it's a novel and refreshing experience.
Planetside 2, offers a unique Sci-Fi Battlefield experience within the MMOFPS gaming genre. Similarly, it has combined arms with aircrafts, vehicle and infantry fights. Differences, good/bad is that battles have no pax limits in a single hex which means you can get some insane battles or/and get some crippling performance with those fights.
A refreshing mix of an MMO and an FPS. One of the best free games on the market, I highly suggest it. The grind at first to get to a point where you don't get killed immediately is grueling, but the payout is extremely satisfying. 10/10, would definitely recommend!
The feeling of potencythat grips you when you storm through the map alongside hundreds of your allies is one of a kind. Neither Call of Duty nor Battlefield can provide you with this impression of taking part in something grand. [1/2013, p.56]
PlanetSide 2 is a great MMOFPS that is unrivaled when it comes to recreating a battlefield. It is unusually large, intense, free to play and it offers many customization options.
It might take a while to figure out how its various mechanics work and its pacing may be too slow for some, but PlanetSide 2 is a solid shooter that does a very good job of merging the social aspects of an MMO with the action-heavy game play of an FPS.
SoE had a clear goal in mind with Planetside 2: the same game with prettier graphics and more accessibility. In both regards, it's a success. The massive war atmosphere is there. Let's hope that it will evolve in order to trump a possible weariness of the basic war mechanics with new stuff and a storytelling element that writer Marv Wolfman could contribute.
I play this game since many years it's always in progress some time i just need to change game but after 2500 hours in i can told you it's not a pay to win!
You play alone, you can play in a squad if you want for more impact a win the alert,i recomand that
How to play Planetside 2:
- Choose one of three factions:
1. The cool tech faction
2. The alien tech faction
3. AMURICA
- Choose a starting class
- Get immediately thrown in a squad where the leaders start shouting at you for being a new guy that doesn't win the game for them
- Spawn wherever the squad is
- Walk around for 5 seconds, looking for enemies to shoot at
- Get killed by a sniper
- Respawn. Run as fast as you can to avoid the sniper
- Find the massive cluster of 20 units, both from your faction and the enemy faction
- Shoot five shots that all result in friendly fire, before you get killed by a guy in power armor
- Respawn and return to the cluster of people. fire six shots this time, two of which hit an enemy and the rest of which miss completely. get killed by the guy in the power armor again
- Respawn and try to flank the cluster by going around. Uh-oh! you forgot about the sniper. but he didn't forget about you. He shoots you before you can react.
- Respawn again, and try to outrun the sniper again. you fail, and he kills you.
- Respawn once more, this time try to shoot at the sniper. But he's too quick, and shoots you twice in the head before you can even find him in your scope
- Change to sniper so you can try to one-shot the sniper. you go a different direction to flank the sniper, but as soon as you manage to scope him, you realize that the cluster has now seen you, and is after you. You get killed by a grenade thrown from the cluster.
- Respawn and go in an entire different direction, away from everyone, and try to look for someone who is alone. You find one!
- Too bad for you he has 2561 hours in Planetside and has sick reaction skills. He's also a heavy, that activates his armor boost so your shots do little to no damage to him. he kills you
- At this point, the cluster has moved to your spawn area, and you get killed two-three times before you finally give in. You leave the squad and redeploy
- Spawn in a different location with fewer people. Get a few good hits, but suddenly a tank drives up behind you and shoots you in the back.
- Respawn as Heavy to try and take out the tank, but the tank is long gone. before you manage to look up, a sci-fi helicopter of sorts kill you with an overkill amount of rockets that he clearly could've used on someone else.
- Redeploy to VR Training and hide, for there nobody can hurt you.
7/10 would get killed by MAX suit again
Ich finde das Spiel einfach klasse. Toller MMO FPS der sich super flüssig spielt auf riesiegen Maps und 100erten von Spielern und das völlig kostenlos. Bin begeistert und kann Planetside 2 jedem empfehlen der auch gerne Battlefield spielt.
I've been waiting for a stellar MMOFPS title. A friend recommended I give Planetside 2 a try, and try it I did. Planetside 2 is massive, as the genre classification would suggest, and offers tons of places to go. But the glaring problem is that PS2 is completely aimless, cheap, and at times ugly in its presentation. There is little rhyme or reason to what you're doing. There is next to zero help in getting started. There are several vehicles which are somewhat appealing but anything in the air is tough to control and requires an insanely high level of precision and mastery to be effective with. PS2 is perhaps the worst FPS experience for newcomers on the market. The graphics always look like they're stuck in beta builds no matter how powerful your graphics card is. I constantly wished for more cohesion amongst players and objectives but was constantly disappointed. The freedom aspect is a nice IDEA that is entirely left undeveloped. If you wish to do anything in this game, you MUST go where the hordes are. Taking bases can be fun but there's a heavy amount of patience required whether you're on offense or defense. PS2 made me long for Guild Wars 2's World vs World PVP, which I felt was a bit too massive and tough to work with. There is a pillar or two upon which Planetside 2 can stand on. It's a free to play game so there's no such thing as a waste of money, only time (but time is money, right?). There is some variation to play styles and classes and, when you finally do get the hang of the game after numerous hours and a terrible learning curve, there is some intense fun that can be had. But the fun is fleeting - coming and going almost in an instant. The best moments tend to be when a smaller pocket of resistance is met where you aren't potentially being targeted by 400 enemies. MMOFPS is a genre that is guaranteed to work, but titles like Destiny or The Division, which are on their way for PCs and consoles in 2014, find better balances and won't force you to constantly play with complete strangers or unorganized factions/guilds. If Planetside 2 could offer some good fun away from the large battles, maybe there would be something special here. But nothing is special, beautiful, reasonable or interesting about Planetside 2. Unless Sony completely overhauls a future title and I receive credible word about this franchise evolving into a complete game experience, I won't even bother with a free-to-play Planetside 3 and beyond.
I have nothing against games that are free to play in fact I quite like them, however I would appreciate it if they said pay to win instead of free to play when that is the case, Planetside2 is an example of pay to win. Yes items are obtainable via game play if you have 100 years to spare... You are fighting to achieve nothing, you can't win your contribution doesn't matter because there is no goal there is no aim just shooting, anything you capture would have swapped hands by the time you log back on again. So yeh mindless shooting without achieving anything this game is simply for those who like shooting.
SummaryPlanetSide 2 is an MMO FPS set in an online persistent world where the war wages non-stop and the balance of power shifts with every base and territory captured and lost.