Elden Ring is FromSoftware taming the monster they created, not by filing down its teeth and claws, but by giving players the weapons and armor to endure it.
A series so influential it becomes its own genre. That alone is FromSoft’s crowning achievement. For Elden Ring, the most recent iteration of that series, all superlatives fall short. This game is a timeless masterpiece that will go down in history as a milestone, not only for the genre and developer From Software, but for gaming as a whole.
Greatest game I've ever played.Visually striking, deep storyline (that you can skip through), challenging but fun gameplay, and most of all I love that it rewards curiosity. Does that tree or rock look weird? Go investigate and lose yourself on a. new mission for 10 hours.
Elden Ring is the embodiment of From Software’s best work yet. Top-notch quality of another huge soulslike adventure persists, especially in the cryptically epic story co-written by George R. R. Martin and in the ingeniously vast and visually stunning world of Lands Between that sets the new standard for open world games. And of course, you can expect a lot of dying, rolling, and rage-quitting. Elden Ring is a must play for every fan, but it also makes so many good steps towards accessibility for a greater audience.
Elden Ring is a crowning achievement of over a decade of Miyazaki’s and FromSoftware’s work, and an amazing example of how to find a whole new level of fun in a well-known and somewhat worn-out formula. The open world turned out to be a perfect fit for the genre and you can still tell this masterpiece was created by the famous Japanese studio. I honestly haven’t been so excited about a game since the first Dark Souls.
Elden Ring feels like the natural evolution of a video game series that continues to reinvent itself after more than 13 years of its birth. FromSoftware is simply the best at what they do. While there are some technical issues and repetitive structures and creatures, Elden Ring is a cruelly wonderful piece of work and one of the best adventure games of recent years.
The years of waiting were worth it, Elden Ring is brilliant. It offers a huge amount of content, a beautiful world and addictive gameplay. But the series does start to feel a little bit stale.
Elden Ring needed to be fresh and bold, and
it succeeds, putting you in charge of your
own adventure. However the open world has
some uneven terrain. [Issue#12, p.80]
a masterpiece. deserved a platinum, ma and had it. I played all souls game since demon soul/armored core. and this was his peak (before armored core 6 maybe) keep it up guys.
Putting more emphasis on exploration unfortunately made the game a significantly worse experience than neccessary. Using external sources to find the way to the next boss shouldn't be a thing nowadays and given the stats of the videos there were a lot of people experiencing similar issues.
The design of bosses has changed massively compared to the older souls games. The emphasis is on weapon skills (Ashes of War) and no longer attacking with normal weapon skills (R1 + R2). Bosses are much more aggressive with less secure windows forcing players to either use weapons with range abilities, spells or weapons that can dish out increadible damage during these tiny windows. This is reflected in pretty much all tier lists you will stumble on. A or S-Tier Weapons have either of these properties. Unfortunately those weapons are so much better than everything else, that the endgame build variety is very low. Still, if you're playing one of those builds, bosses become quite enjoyable even if you're playing a dodge + hit playstyle (except for Malenia but this is a whole different story). Since they do not give you a clear path and just let you explore you'll sometimes be significantly underleveled and at other times overleveled for the bosses you encounter. I do not particularly like this design as the former becomes frustrating and the latter extremely disappointing - I think it is just lazy and leaved me with very mixed feelings about the game.
The delivery of the story is - similar to all souls games - pretty bad. Some parts of the story may be quite good when one is listening to some Youtuber who put the effort into reading every item description but a story being good and a story being delivered well are 2 different issues. I have not put much effort into the story but given that of the 6 endings, 4 just differ in the last 2 sentences and the colour of the tree i highly doubt that there is actually quality storytelling behind it. Seems like a George R.R. Marting style of ending.
However, since the combat is pretty awesome and the weapon arts are really fun, the game still gets a 7/10 from me. It is just nowhere near the same quality as Bloodborne, Sekiro or Dark Souls 3 despite using all of their mechanics.
Elden Ring is a good game, but the open world came at the cost of rewarding, tight level design that the other Souls areas had. It says a lot that my favorite areas of this game are the "dungeon"-esque zones. The open world areas are pretty, but you'll spend most of your time in them sprinting past all the enemies and empty space. Weapon variety is disappointing, especially for the boss weapons. A majority of the bosses are reskins and forgettable, and all the ganks are poorly designed. There were a few bosses I enjoyed, but overall I think I would have enjoyed ER more if they focused less on the open world and more on tight level design and boss quality.
Overly difficult just for the sake of being difficult
Nonexistent story
Slow sluggish combat. Look at how fast the characters move! A 10 year old moves faster than that.
SummaryA New World Created By Hidetaka Miyazaki And George R. R. Martin
ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki creator of the influential DARK SOULS video game series; and George R.R. Martin author of The New York Times b...