The various flaws (like horrible voice acting, odd attack control, and hyper-linear gameplay) keep it from earning a perfect rating. But it's a worthy successor to "Resident Evil."
If you thought that "Resident Evil" was scary, well let me just tell you Resident Evil is akin to Disney's Bambi compared to this... If you want a game that will surely help you soil your undies kids, than Silent Hill is what you want!
Go buy Silent Hill, pour yourself a strong drink, turn out all the lights, and immerse yourself in the sickness. It's a hell of a lot better than going to see the latest Wes Craven movie.
Those looking for the intense action of RE may be disappointed. If disturbing atmosphere is your thing, with an emphasis on 3D exploration and puzzle solving, then SH will be worth a whirl.
No game will freak you as much as this game, and I truly believe you will enjoy it no matter what genre you're into most. If you don't have this game, buy it, and while you're there, pick up a set of briefs. You'll need em'!!
Out of the many, many Resident Evil clones that came out of the woodwork in the late 90s, none achieved anywhere near the success of Konami's Silent Hill. The first Silent Hill is a game in many ways ahead of its time, and could be considered more the mature, high-brow horror series when compared Capcom's more B-movie influenced Resident Evil. While its sequels would refine and improve on everything it started, Silent Hill is still a classic in its own right, and one cannot mention this franchise without its wonderful soundtrack by Akira Yamaoka -- a name every bit as deserving to be mentioned with the likes of Nobuo Uematsu and Yasunori Mitsuda.
A young man searching for his daughter - struggling to exist in a place between reality and hell - a town hiding gruesome, dark secrets. Follow a trail of blood and mutilation to snatch a loved one from the clutches of a demonic power. Enter an alternative dimension where death is no escape. Welcome to the madness that is Silent Hill.
It took me THIS long to actually finish Silent Hill 1. I did it, finally...
Although I'm happy to say that this incredible franchise's first game is indeed amazing, I'm also a bit sad to see how outdated it gets as the years go by.
I have to start saying that Silent Hill is probably one of the most unique game I've ever played. It's definitely not its sequel, but it's definitely one of the most remarkable games of its time. It may be outdated and rough around the edges but it's undeniably original, effective and essential.
Silent Hill 1 made me feel dreadful - but In a good way.
The main reason for this is atmosphere and sound. Few games actually got me this tense and unsure of my actions quite like this one.
The town is well-modeled and feels like an actual ghost town, environments are not pre-rendered and that might be the reason why it's all so strange and foreboding, characters are mysterious and creepy, enemy design is good, it's short with an INTENSE pacing, replayability is highly encouraged and the mood is just perfect.
Like I've said before, atmosphere and sound were key.
It's an astonishing work of sound design and ambience. Even if the game had no combat, SH's tone and oppressive music itself would've been enough to make you sweat.
The story also helps a lot. It's grotesque and often heavy. The mystery set from the start kept me interested until the end and although I feel like it could've been handled a lot better, I was craving to know more even after the credits rolled.
With all that said, I have to be honest: the game does not hold up.
Sure, it is great, but it BEGS a well done remake.
Combat is downright painful, movement is stiff to a fault, puzzles can be very overcomplicated and enemy placement is just bad! Traversing SH's foggy envrionments should've been spooky, but the amount of enemies chasing and hurting Harry at ALL TIMES breaks the vibe. At least until you enter a place like the hospital or school. In fact, this is probably the main reason why I wasn't scared at all during these moments. Just upset.
The story's also something that felt a bit underdeveloped in my opinion. It starts off great, but fails to explain essential plot points and fill the blanks. It's something that I felt that could've been easily fixed, with a few more notes or cutscenes, but instead it becomes a puzzle of its own in the end.
As previously said, Silent Hill 1 is unique. What I've experienced here or in its sequence is something that I haven't experienced in other games.
It didn't age well and if you want the full story you'll probably need to Google it, but I'm pretty sure that you'll love it anyway. It's a fantastic survival horror game and one of the genre's most original.
Imagine some cottage cheese dumped out on the sidewalk for 20 years. That's how well this game has aged. It was probably good when it came out, but it's a chore to play now.
SummaryA young man searching for his daughter - struggling to exist in a place between reality and hell - a town hiding gruesome, dark secrets. Follow a trail of blood and mutilation to snatch a loved one from the clutches of a demonic power. Enter an alternative dimension where death is no escape. Welcome to the madness that is Silent Hill...