Prepare for anger, fear, pain and disappointment. As clichéd as it may sound, Naughty Dog has reached a new, seemingly unreachable level of narrative design. The Last of Us Part II will hurt you in ways that no game has ever done before. This is a story you must experience. [08/2020, p.36]
The Last of Us Part II is a third person action game, a survival horror, an immersive sim, a walking Simulator, and snippets of so many others, all at the same time. Without the immensity of an open world, it masterfully emulates the sense of freedom, and without the classic features of an RPG, it has allowed us to make the characters our own. Or rather, the other way around. It is an evolution for the genre in terms of technical aspects and an exercise in maturity in terms of how it deals with its themes. Despite some sloppiness, it holds the highest of standards and sets the mold for what should be the next generation of AAA games.
No game is perfect, but this game comes pretty close. This game’s metacritic page was subject to heavy reviewbombing due to controversy about plot events and alleged “woke propaganda” but if you go to any page that requires reviewers to actually own what they are reviewing, you’ll see near-perfect scores. This is a masterpiece.
The entire package is wrapped together in a gorgeous presentation that serves as Naughty Dog’s PS4 swan song. The Last of Us Part II’s harrowing tale and exploration of violence may not leave everyone happy by the time the credits roll, but it’s another stunning home run for Naughty Dog.
Naughty Dog delivers their best game yet –an exceptional game in every aspect. It is an incredibly shocking, epic, terrifying action adventure with an unforgettable story.
Not everyone is going to enjoy the motives of The Last of Us Part II. But if you try and manage to accept the subliminal and not so subtle messages as a fact that the world has gone awry and that people have the need to have somewhere or someone to belong to as their own way out, then... You will witness the boundaries of gaming expand. You will witness a true masterpiece.
If you enjoyed the first TLOU, you'll definitely find something to love in The Last of Us Part II. The game greatly expands upon just about everything that made the first game popular. The second game didn't get to me emotionally like the first game did, but it definitely has some heavy moments and the shock value is rather extreme at some points.
In trying to subvert expectations, The Last of Us Part II discards the best aspects of its predecessor to provide a rote revenge tale that is ill-considered, ending on a note that makes everything — all the violence, all the loss, all the struggle — feel utterly, hopelessly pointless.
Story:
The Story is filled with a rollercoaster full of emotions. From the expectations of wanting to see Joel and Ellie, you get Abby who is a karma of the main protagonist of the 1st game. This Story is a winner takes all by focusing on other point of views of Npc characters with the reason of action with few consequences. The pacing is all over the place to the point you would get even more frustrated on a recent shocking death instead of focusing on the story. The game tries to make a point without trying to flow things out nicely for the player to understand their intentions. It generally feels like a reenactment of the first game with Abby and ###. You will see later on.
Gameplay:
Gameplay is highly detailed and highly realistic than any other game you would see in your life. This game really makes you feel like a survivor on the edge of the apocalypse 24/7.
Guns:
The weapons feel realistic to the shooting and towards the attachments. You really feel the heavy impact of shooting a weapon from Ellie/Abby hands throughout the story. Even a bow and arrow feels realistic to shoot in this game.
Workbench:
You can interact head to toe in upgrading your weapon. Watching each attachment/upgrade be implemented into your weapon, making you a killing machine next chapter. Try not to get too absorbed because the workbenchp you work on may be interrupted and become your final place to be alive, since even danger can lurk in any corner.
Looting/Interactive:
You can really see the characters open drawers and loot corpses and place it inside their actual backpack. You can see the strands of hair get messy in tense moments with these character. You can get wet from head to toe, from your equipment to your clothes, you can even get muddy/dirty if you move in the ground alot. You can see the realisticnes to the environment, to the actual pupils of the character when in combat and out.
A.I:
The A.I is so intelligent it places other games to shame. To knowing when you run out of ammo, To coming up with strategies to ambush you when you are too focused and distracted. They can even call for each other names to check if they are alright, like dolphins using sonar to bounce back and forth to each other. They feel intense fear when alone, and start to form groups to search for you. What **** is they don't surrender or run away for reinforcements. They will even cry out when they see their friends die in front of them. Truly the experience of details to make you feel something when killing them. Close to the realism of arkham knight npc behavior, that is no easy feat.
Infected:
They are more interactive with the environment and bigger infected actual strategies on how to rush and kill you, they will even observe you before destroying everything in their way to get to you. Truly a big step from last game.
Why a 7/10:
I find this to be a message that wasn't thought out too much for the player base. Since I find it to be said that everyone dies. I care less for the message, but I felt it could have been given to any character. I felt like it took itself to seriously when it is suppost to be a video game people just want to have fun on. It's unnecessary issues for something that could of been an easy 10/10 game, to all just prove a point that not even obvious to gamers that have none of that mindset on why they play games. No idea who this was suppost to teach. I find that heavily stupid. surprisingly I never thought I would say that to a naughty dog game. Still in shock why the pacing was this bad. Hopefully next game will patch things up.
My issues with the Last of Us Part 2 is how the narrative is not good whatsoever. The gameplay is fine, and somewhat better than the first game (which is what is saving it from a grade lower than a 4), but the issues stem with the characterization and story, the strongest points of the previous game. When a game/series with an excellent story has a weak outing in a sequel, it will stand out. Abby's motivations are understandable, but the way it was tied to the first game just feels so hamfisted, and requires too many mental gymnastics to make it work. It doesn't help that Abby is very impulsive of a character, reckless, and has no issues endangering her friends to get what she wants. Ellie, who's spent her whole life in this apocalypse, makes tons of illogical decisions that don't make sense with someone who has lived through it. She also has some of the same issues as Abby in this game. Joel's death wasn't what it should have been. He should have went out in a blaze of glory, or protecting Ellie, but instead he went out like a punk. Now, while the characterizations were terrible, the actual protrayals are well performed, and I don't condone those who sent threatening messages to the actors. Sometimes, you need to learn to separate the art from the artist. I don't hate the actors who played these characters, I'm just not a fan of the character they portrayed. I can't recommend this game even at a discount, simply for how hard the narrative drops the ball compared to the first game.
Don’t get me wrong the combat, graphics, details, and the AI are great but unfortunately the story was just not it it tried to push a message that didn’t really work introduced new characters like Abby that were just boring
SummaryFive years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that p...