Whatever path you choose, Fire Emblem: Three Houses is an absolute blast. It’s the best Fire Emblem title since Awakening, and it goes straight onto my list of must-play Switch games.
Fire Emblem: Three Houses was a long time in the making and, thankfully, was well worth the wait. It’s impossible to put down, bringing a deep story that involves true character development across a diverse cast, all voiced to perfection. It looks glorious and has epic turn-based battles to boot. This is a must-own game for every Switch owner.
This was my 4th Fire Emblem game, and it removed any desire I had to replay any other entry in the series. It is a huge step forward for the franchise in basically every direction, and it removed any desire I had to replay other FE games.
The story is compelling, and is easily the best writing in a Fire Emblem game. The cast of characters is top notch, with only a few duds. It also introduced the most controversial and talked-about lord in the entire series. So that must count for something.
The gameplay added new mechanics like battalions and monster battles, and removed some things that I really did not enjoy (like the weapon triangle). The class and tutoring system is flexible and gives you a lot of choice in how you build characters.
Speaking of which, New Game+, combined with this flexibility, gives the game a lot of replayability. Plus, there's multiple routes giving you ample reason to go back.
Fire Emblem: Three Houses stands tall as a true step forward for the franchise both in terms of presentation and gameplay, which I am certain will propel the series to yet another level of relevancy and popularity.
The most ambitious videogame in the Fire Emblem series, with three campaigns and more than 100 hours of gameplay. If you want RPG tactical turns, this is one of the best options.
With the Switch’s delightful dual abilities, Three Houses fittingly bookends the series’ triumphant run on the 3DS and becomes the first big-screen outing in over a decade. It also surpasses them all. A masterpiece of strategy, story-telling and intertwining relationships, Three Houses deserves to make Intelligent Systems a household name.
Fire Emblem: Three Houses is an ambitious and charming game, but in many ways it is also terribly clumsy and unbalanced in its design. It may be pleasant to choose your class and students, interact with them, train them and go to battle, but this ends up becoming heavy and repetitive. When starting FE3H, one should note that it is not just the tactical side of gameplay that is important, but that the school management, dialogue, exploration and mini-games are all crucial to the overall experience.
Fire Emblem: Three Houses is not a bad game - it starts off strong and for some reason systematically unpicks everything by the time you’re 30 hours in. The battle system is fairly impressive but still carries some of the flaws the series has had for the past decade, and the writing of the central cast feels like a step back compared to the 3DS series’ entries.
Fire Emblem: Three Houses is the best in terms of character design and world-building. However, The gameplay has a lot of things to offer and plummet the challenge in tactical games.
The best feature I love in this game is roster building, where all your main rosters will be immediately available from early chapters and you can recruit another one optionally. This feature gives you the freedom to build your skills to your favorite characters as much as you plan in the early game.
However, I found out that they give too many utility skills, and gambits in this game, especially the foresight line that lets you know how enemies will attack you are really breaking the game, combined with how AI is dumb. All of this makes the game too easy.
Speaking of value this game is really great, you can play up to 200 hours with 3-4 playthroughs to know everything in the game. However, I found out that after I cleared the first house, it was really hard to replay in the second house, especially the first part which is almost the same, so I have mixed feelings about over content of this game.
Overall, I feel like this game is done well to balance between crew management and tactics game. However, I think it would be better if they nerfed some utilities in this game, and made the game more challenging. As well as make the first arc of the game more concise.
I personally give this 7 due to how our crews are OP and how AIs are dumb in gameplay..However, It still can be a weak 8 due to how contents they give us.
I love tactical games, but in this one the most important will be building your team and being lucky in battle (crits + misses). I loved it at the beginning but then realised that I needed to spend more time to build my team or I would have to rely on luck, this is not what I expect when I'm playing a tactical game
can you remove the boring academy system?
It looks like this game doesn't have a good enough story and enough game contents to hold up player's playing time. So you have to use this boring academy system.
SummaryWar is coming to the continent of Fódlan. Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer's Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As thei...