The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
Metal Gear Solid V: The Phantom Pain é simplesmente incrível. A ação furtiva dá uma adrenalina única, e cada missão é uma jornada intensa. A parte gráfica e a trilha sonora? Sem palavras, são de tirar o fôlego. Só que, saca, a história tem seus momentos meio estranhos, ficam algumas pontas soltas que te deixam pensando. Mas, no geral, é um daqueles jogos que te fazem passar horas sem perceber. Definitivamente, uma experiência que vale a pena.
Is this truly Hideo Kojima's last game in the legendary MGS franchise? If so he will be sorely missed because this epic conclusion to the Metal Gear saga is a true video gaming masterpiece.
The Phantom Pain is an unusual Metal Gear experience, one that not everybody may enjoy if they cling to systems of old. If they’re willing to adapt and accept this new way of exploring Kojima’s world however, they are going to be blown away, absolutely, and one hundred percent guaranteed. This new open world is one that is begging to be played with, in whatever way a player wishes.
With a solid gameplay, an expanded version of the Mother Base and the powerful FOX Engine, Metal Gear Solid V delivers what it promised in a generation full of disappointing games and sequels. Despite a confusing story, The Phantom Pain is great game for everybody and a must-have for Kojima's fans.
It's kind of insane that the spiritual follow up to Peace Walker and easily the most ambitious Metal Gear title to date somehow winds up as arguably the least interesting entry overall, but there it is.
Definitely not as good as Metal Gear Solid 4, but ok overall. Something about this game feels very disconnected and the story feels like an afterthought. Like a series of online missions with way too many mechanics added in to feel like a true Metal Gear Solid game. Not Kojima's best work and definitely a struggle to get through while staying engaged, but fun to play the odd mission before turning it off out of boredom or frustration.
Pros:
- Amazing visuals.
- Perfect performance (locked 60fps)
- Gameplay is refined and satisfying.
Cons:
- Open world feels almost useless in the grand scheme of things. Empty aside from a few wandering animals and outposts. Makes travelling between objectives feel like a chore.
- Story is very barebones.
- The whole mother base thing is a cool concept but doesn't really bring a real benefit to the gameplay.
This game is not bad. If you enjoy Metal Gear or stealth, you'll enjoy what this game has to offer. Smooth performance and great visuals complement the satisfying gameplay. However, the empty world, barebones story, and somewhat unnecessary mechanics (Mother Base) make it feel like it is FAR from its full potential.
MGSV: TPP is a game that I found myself enjoying at times, and forcing myself to play at others.
First of all, if you have to play this game, then watch video guides for every mission, it's really not worth it to explore, this game doesn't reward you for exploration, and if you don't read guides, you are gonna be stuck.
For a stealth-heavy game, it ****:
- Most of the missions are time-sensitive, you can't just sit back and make plans to take out enemies silently. The game doesn't tell you about the time limit, but after a while, it will fail.
- The dumbest way to take cover: face the camera to the wall and push forward. which leads to the next dumbest point
- If you are close to an enemy, you need to take cover and then use binoculars. If you just prone and take out your binoculars you'll be seen. Makes no f-ing sense whatsoever.
- You can't change equipment on the run. You have to stupidly wait for the supply drop. Not to mention choosing the supply is a pain the ass. What the F is the excuse for not pausing the game when using iDroid if we are playing offline?
- sliding down the pipe will kill you, why the F implement it then?
For non-stealth missions, it **** even harder, most of the missions need one kind of gimmick or another. Nothing is intuitive and nothing makes sense.
This game is developed by a Japanese freak, I don't even want to name him. You play one of his games, you play them all. They are all complicated in the same way, yet they are all wonky in the same way.
SummaryFollowing the prologue METAL GEAR SOLID V: GROUND ZEROES, METAL GEAR SOLID V: THE PHANTOM PAIN concludes the METAL GEAR SOLID V experience by following the story of the protagonist of the series, Big Boss (a.k.a. Snake). The METAL GEAR SOLID V experience is Creator and Director Hideo Kojima's first time incorporating open world gameplay ...