The greatest management of all time hands down. Even 5 years after release the great support of the community with mods has shaped this to be the most fun management game of all time. Yes, it may be old and sometimes be annoying, but when you win, it feels so good. Managing a team in the lower ranks, working your way up to F1, and dominating is the best part of the game. And team management is a whole different experience. Decide what parts to build, what to improve, and hire drivers, pit crews, engineers, and others make the actual manager side of the game as fun as the race day experience where you manage your strategy, time your pit stops, and get your fuel on the dot. I 100% recommend this game, especially when it's on sale, it's a blast to play.
I have 40 hours experience in this game and I am very happy to find a game which gives me an opportunity to create, manage and compete with a motor sport team.
I am a big fan of Formula 1, thanks to steam workshop, I can find Formula 1 add-on and apply it to the game. I can not find any cons for this game. However, I will write some pluses for you.
1) It is not an expensive game. It is reasonable and affordable price.
2) Graphics... It is a manager-like game but you can watch the entire competition between teams and drivers.
3) It is player based game. That means, you can control everything what you want, e.g. fuel, tires, morals, contracts, buildings, cars, design, etc.
I would like to write more things about the game but I am tired to write due to there are a lot of things that should be written.
If you like motor sports, you are not going to be regret to play this game.
Motorsport Manager was released on PC with a better graphic aspect and a lot of new gameplay elements which create a more realistic managerial experience.
Motorsport Manager does a fantastic job of making the strenuous, tedious job it simulates into something much more enjoyable… It is not perfect, but is one of the best sports management games out there right now.
There is no detail too small to pay attention to, and it’s these little details that help your team succeed – for a management game that’s probably the highest possible praise. [Issue#215, p.56]
Highly inspired by Football Manager, Motorsport Manager is a delightful surprise that will please all fans of automobile sport. Its well-kept interface and its wealth of content compensate for an absence of license. If you are a speed freak, go for it.
Amazing game! The only problem is how to find more time to play it. I'm a big fan of Formula 1 and it's amazing to see how the business working from the other side.
Actually, good motor sport management game. But...
The system requirement feel likes isn't suitable for low end PC
Missing game editor and card mini game like MMM3
I am very much of a split opinion about Motorsport Manager, it's hard to put everything into words. I'll try, though.
On the one hand this game is *finally* done professionally from the ground up, it has a decent publisher with manager-game experience and it's not merely a rip-off and money-grab like so many other formula racing managers have been in the past decade. The on-track graphics are beyond lovely for a manager game and the player can really immerse him/herself and feel at home watching the cars race across the screen.
The foundation this game is built on can be considered excellent, but what about the meat and bones, the managing aspect? There it gets more difficult, because I have seen some obvious up- and downsides to Motorsport Manager.
Part of the problem comes from the question of how close the game should imitate the real sport of monoposto racing, more specifically Formula 1 and its two feeder series GP2 and GP3. Motorsport Manager comes without a license, but even a quick glance can tell you that an Italian team called Scuderia Rossini with a German and a Finnish driver are in truth Ferrari, Vettel and Räikkönen. It is that way with many other teams and people as well, just like many tracks are created in a spiritual similarity to their real-life counterparts. While that is quite nice, there is no easily accessible way to change the names database to your liking, which is a feature the developers had mentioned to be included in the game. It is no surprise that the Steam Workshop isn't activated/available for the game either as of yet, because so far the game does not appear to have any modding capability whatsoever unless one is willing to edit the original game files with third party tools.
So far my experience in the game consists of one season at the highest tier, trying to win the world championship with Ferrari and two seasons trying to build a third tier team from the bottom up. Not the strongest team, but I would have won the first race of the season if not for an unlucky parts failure. Sadly it only went downhill from there and neither of my drivers finished in the top three at the end of the season. Some of those races manage to tell thrilling, harrowing and unbelievable tales and in my opinion they're a lot more interesting than watching Formula 1 on TV.
Now the start in the third and lowest tier was a real challenge. If you have chosen the weakest team as I did, then trying to make it competitive (without being fired in the second season) is a hell of a job, but at least so far I have had fun trying to beat the challenge I set myself. I fear it'll take too long to get anywhere.
That doesn't sound so bad, but there are sadly a number of minor and some major issues with the game, but let me explain:
x) When you sign a driver, lead engineer or race mechanic you cannot do so for any time in the future. Either you sign an unemployed character after the current employee contract has run out, or you end up replacing your current employee in that spot with someone else, paying either one or two release fees for the person you're getting rid off and the one you hired. There is no so-called "silly season" in the game, where you're able to get a new driver for next year at all. This is a fatal oversight in a manager game!
x) The way overtaking is solved in the game is quite horrible. I don't know how often it has happened to me that my driver was lapping someone else and instead of losing at most 2 seconds of lap-time the other driver was slower than mine, the lap-time dropped by 5-8 seconds. In nine out of ten times your driver will fall out of the "blue flag zone" again, because he's apparently not capable of following a much slower car close enough. This also has the aggravating side-effect of making you lose positions against your opponents often. Of course, this happens the other way around too, with you benefiting from it once in a while, but it's annoying and unrealistic.
x) The 12 minute free practice in the third tier is way too short to actually get a setup going, which the AI seems to be able to cheat with as well. The 20 minutes in the highest tier is better, but by no means perfect.
x) This brings me to my last major issue, the evolving rules of the racing series. If you want to play a game with your favorite series rules (such as race length, qualifying & practice session length, points distribution, refueling, two/three dry tyre compounds) you will inevitable need to play with the politician bonus of 4 extra votes/season. Otherwise you're going to end up being outvoted on some rule you desperately want to keep. Sadly there is no way to suggest a change yourself, so you end up voting a few times per year on random rule changes.
There is a lot more I could mention, but compared to what was listed above it is only minor details. To make a long story short, the game is far from perfect, but it is quite decent and it will hopefully become better after a patch or two.
I loved the original Motorsport Manager mobile game and was thrilled when I first heard that there would be a PC version. Unfortunately, this version is really just a graphically enhanced update of the original mobile game and feels less substantial than the most recent mobile edition (MM3). Any sense of detail in this game is superficial at best. My big complaints about this game are:
- the gameplay loop is incredibly shallow and repetitive. Just keep designing new parts forever until you are the best. - promotion/relegation. This is fine for a fantasy racing world and I have no problem with having it in the game but having no option to turn it off basically makes it impossible to truly make this game feel realistic. You can download a real world mod but you have to live with F1 teams being relegated to F2 etc...
-no data editor. You have to rely on mods to change anything and are limited to a maximum of 3 open wheel series, 2gt series and 2 endurance series. With a data editor, the option to create as many series as you want could have allowed you to have an infinite world of motorsport and really given this game legs but alas no
Football Manager'in yapımcılarından çok keyifli ve gelecek vadeden bir Formula menajerlik oyunu.
81/100
Oynanış
: 75 (%40)
Formula takımının tüm yönetimini elimize aldığımız; sürücüleri,sponsorları,takım elemanlarını yatırımcının sağladığı bütçede takımımıza kazandırdığımız ve yönetim,geliştirme binalarını inşa edip geliştirebildiğimiz bunun yanında yarışlarda tüm setup ve stratejilerin bize bağlı olduğu detaylı bir oynanış sunuyor. Oynanış kendini tekrar etmeye başlayana kadar çok akıcı ve keyifli.
Yarış : Yakıt idaresi,lastiklerin aşınması ve mekanik parçaların dayanıklılığı ve pist durumuna göre yaptığımız lastik seçimleriyle oynanışa etki ettiğimiz çok heyecanlı yarışlar geçirdim.
Pilot : Deneyimlediğim kadarıyla pilotların farkını koyabildiği birkaç noktalar var. Araç kurulumunuza(setup) verdiği geridönüt(feedback), lastik aşındırma, mekanikerleriyle anlaşması ve yakıt idaresi. Onun dışında pilotları birbirinden ayırmak pek mümkün değil. Verstappen 18 yaşından sonra her sene şampiyon oluyor, Hamilton bırakın domine etmeyi podyuma zor giriyor. Oyuncuların farkını ortaya koyması bakımından FM'nin yanında vasatın altında kalıyor bence.
Araç : Tasarımları atölyeden indirdiğiniz modlarla çok hoş tasarlayabiliyorsunuz ve tüm parçalarını geliştirip oynanışa doğrudan etki edebiliyorsunuz. Yarış takviminin sonlarına geldiğimizde efsane performans ve dayanıklılık gösteren parçalar ile pistteki en iyi arabayı 9 ayda inşa ediyor ve keyifle takım yönetiyoruz. Sonra sezon bitiyor hop tüm parçalar yok oluyor ve sıfırdan araç diziyoruz. Bu sinir bozucu olay bir yerden sonra keyif kaçırıp tekrar etmeye başlıyor.
Elemanlar ve Binalar : Elemanların hiçbir katkısı, faydası yok parayı verip en iyisini alırsanız ancak bir fark görebilirsiniz. Binalar da geliştirme parçalarını açmaktan ibaret.
Klasmanlar : Formula3 ve Formula1 arasındaki bütçe ve performans farkı, oynanışı ve atmosferi olumlu bir şekilde değiştiriyor.
Oyun Modları/Kariyer
: 90 (%30)
Formula3'te tam anlamıyla sıfırdan bir takım kurup her şeyini tasarlayıp 3-5 kuruş bütçeyle vasat altı pilotlara,elemanlara maaş ödemesi yaptıktan sonra gelen başarılar ve geliştirmelerin sonucu geçen 5 sezonun ardından sürücüler ve takımlar şampiyonluğunu alıp Formula2'ye yükseldik. Başarılı yatırımlar ve gelecek vadeden pilotlara takımı emanet etmemizin ardından ilk sezonumuzda şampiyon olup Formula1 bileti aldık. Aldık almasına da ben ilk fırsatta, sıfırdan kurduğum takımı satıp Haas'taki fırsattan yararlandım ve takımı devraldım. Geldiğim gibi de puan bile alamayan Haas'taki sorunu anlamaya çalıştım. Gene Haas'ın sağladığı devasa destek ve dünya markası sponsorların getirisiyle Formula3'e kıyasla + $200Milyon bütçeyi görünce gözlerime inanamadım ve Fernando Alonso ve George Russel'a dünyanın parasını verip Carlos Sainz'ı da takımda tutarak puanlar kazanmaya ve orta sıralara yerleşmeye başladık..
Ek paketler satın aldığınızda GT Series ve Indycar kariyerleri ve meydan okuma modları da yer alıyor.
Akıcılık
: 95 (%10)
Bir hafta boyunca sadece bu oyunu oynadım. 50 saat kadar aşırı keyifli ve heyecanlı bir süre geçirdim ve doydum. Son zamanlarda hiçbir oyunu bu kadar doya doya tüketmemiştim.
Sunum
: 70 (%20)
Arayüzler mükemmel tasarlanmış. Oyun içerisinde atölyeden ekleyebildiğiniz modlarla tamamı lisanslı pilotlar, takımlar,sponsorlar,elemanlar ve 25 gerçek pistle oynamak gerçekten çok keyifli. Kendini tekrar eden ve keyifsiz muhabir,pilot konuşmaları ve yarış özetlerine,verilerine erişme şansımız olmaması hoş değil. Ayrıca bir menajerlik oyununun asıl amacı stratejilerin ve pilotların özellik farklılıkları bakımından sağladığı çeşitliğin dengeleri değiştirmesi olması gerekirken bana sorarsanız oyunda Alex Albon Hamilton'dan daha iyi bir sürücü(saçmalık). Araç sesleri,pistler,hava durumu derken atmosfer çok güzel.
SummaryIn Motorsport Manager, the console debut for the series, you will build, customize, and lead your very own high-performance Motorsport team through 9 tiers of racing action, across three car classes to become number one. Race to win in this immersive management strategy title where real-time racing decision making and forward planning ar...