A gaming masterpiece. Hideo Kojima infuses a game that is a joy to play with an interesting story, great characters, top-notch visuals, immersive sound, and a great sense of humor.
Not since the movie "Rambo 3" have we seen such cheesy dialogue and a storyline so over the top that it can be comical. That's fitting because the plot also borrows heavily from "Rambo 3," or at least the worst parts of it.
This game is unbelievable perfect. The stealth is so great with the camouflage index and the survival aspect. I love the amount information the cutscenes give you so you know what is going on, its the best!
MGS 3: Dung Eater THE VIRTUOUS:The game starts in true Kojima style with a long cutscene aimed at immersing the player in the middle of a story they know nothing about, allowing it to be revealed as they progress through the game. You find yourself in the shoes of Snake. After retrieving Snake's equipment stuck on a branch, the game begins at 100% of its potential, or close to **** BIRTH:This paragraph will underline the narrative structure and its depth, avoiding direct spoilers. In essence, MGS3's story follows Kojima's standard. A story that starts from point A and ends at point O; the player is introduced at point F without knowing anything about any other points, and from O onwards, these are parts they will only discover in other games. All of this is accompanied by an information density that starts at 0 and increases towards the end, where 80% of the information you have is in the ending itself. Math is not an opinion, and yes, throughout the entire story, you discover 20% of the truth, which is essentially nothing. But this would be good if all the characters were perfectly characterized. This is the case with its predecessor. In the case of this Metal Gear, most characters are either background characters, almost mannequins to destroy, or emotionless robots. Of course, there are obvious exceptions, notable from the beginning of the gameplay. There is no shortage of a multitude of excellent codec dialogues, providing a frightening amount of non-game-related **** STUMP:The gameplay of this game takes several steps forward and many steps back compared to its predecessor. Starting with the menus: a new camouflage system has been implemented to blend in with the environment. This is done through a menu that allows you to change clothes and facial camo, which increases or decreases Snake's visibility. Similarly, other functions and menus have been added; one for the backpack, used to move weapons from the inventory to quick items, one for healing where you can heal Snake's limbs and conditions, and a new food system, which mainly involves many different foods that can be hunted in the forest. Moving on to pure gameplay, the camera can now be changed from rails to shoulder, a new hand-to-hand combat system has been implemented, to follow the game's plot, and a very extensive wildlife system has been built, with obvious resulting **** GEAR:Aesthetically, the game is much superior from a technical standpoint but much inferior from a visual balance point of view. Faces and animations have been greatly improved compared to the predecessor, and the amount of on-screen props is frightening for a console like the PS2. Also, on the VFX side, this game is ahead of its time, and this is undeniable. Not to be overlooked is the character design, which is always **** DREAM:Nothing to say, starting from the dubbing to the music and sound effects, everything is **** WHY 7?!The answer will be very direct, and subjectivity will be minimized as much as possible.Metal Gear Solid 3 is an EXTREMELY overrated game. This title was released for the PS2, a high-caliber console, and many players were born on this platform, perhaps with this game. The second refers to those who loved this game because they know what comes after it and appreciate it by making comparisons. Personally, I played the entire saga blindly, so I didn't perceive this, and I could analyze the game for what it offers on the table, which is very little. But not little compared to the market, compared to MGS 2. Taking a look. There are more characters, but much less characterized and sometimes dehumanized (even when they shouldn't be). The movement has a better camera but always seems more wooden and slow, in addition to having many mechanics that are secret but shouldn't be, simply because of the poor tutorial. The boss fights are many but very sparse, also due to technical issues. The story was appreciated more because Raiden was no longer the protagonist, and this brought love to this chapter when objectively Raiden has a writing light-years ahead of Naked Snake and any character (except one) in this game. The final twist is inferior from every point of view compared to the predecessor, which tried and succeeded in predicting the now current future. The three mechanics mentioned earlier are new, but each of these menus greatly reduces the fluidity of the gameplay, with the need to pause the game too many times for healing (another problem with the game's pathetic healing system tied to real-world time outside the game). The camo system would have been nice if the player had to figure out how to adapt, but all the values that vary with the camo are listed by the menu itself, nullifying the skill required. The weapons are all unbalanced, either too weak or too strong. Finally, the overall difficulty of the game is very, very low, at any chosen level. .RATINGSGameplay: 7Music: 8Story: 7
*My review is for the HD collection version but as that is a bundled game I'll write it here in stead.*
As a lot of people have already said: the controls are so horrible that I gave up with trying to play this game properly. I love sneaking games and really wanted to enjoy this also but I couldn't.
I literally spent hours at the start trying to figure out how to interact with the cover. The camera interaction, inverting controls, and dodgy object clipping simply ruined the experience for me. Everyone around me is saying "Snake, remember this is a sneaking mission". I know this, I'm trying my darndest to hide. It's just that I like to stand up when my elbow clips a tree and I also enjoy running out from cover because the controls have inverted on me. I honestly don't think this aspect could have been worse if they tried.
Something else that bugs me is Hideo Kojima's obsession with fan service. A little is fine and can actually improve the experience especially when it's subtle. Half naked women jumping out every 5 minutes and throwing themselves over Snake destroys all immersion for me, but then again, I'm 30 years old and not an adolescent pervert.
The game does look really nice and the character model interactions are also very good e.g. the punching, carrying bodies and alike.
A great story just awful game play.
I can tell the game is vastly improved on earlier MGSs, the environment, the camouflage system ****. I really want to enjoy it, but the camera system just does not work or suit the game. Usually looking down from a bird's eye view, you can only see a small area of the environment, you can only pan the camera a little way and this is the most frustrating, decrepit part of the game. Everything is off the camera! Out of sight! and the only way to get some environmental awareness is to use the awkward first person view.
In previous titles this camera system was fine or acceptable and the reason it worked was because you had a radar/map, that gave you awareness of everything off the camera, making it less frustrating. In Snake Eater you don't have anything as useful as that and it's something Kojima failed to to spot or resolve to the games detriment.
But you know what, after getting spotted on multiple occasions due to the camera, I never finished Snake Eater. I got fed up, ditched it and bought 'Subsistence'. I can confirm that the game is awesome. With the full 3D camera movements I can actually see what's up ahead! And I can actually appreciate how attractive the game is! Dear lord! If only Kojima could have done this sooner. But sadly, the camera makes Snake Eater obsolete.
SummaryIn the struggle to achieve world peace and world dominance, rivaling governments are secretly developing weapons technology that could threaten the future existence of life. Destined to be the first, a race ensues to become the ultimate nation. A special elite tactical soldier is summoned to penetrate deep in the heart of enemy territory...