Even without, the game is a beautiful experience that momentarily allows the player to escape from the noise of their everyday life. Its end is brilliantly simple, yet poetic and powerful all the same. You can choose to search for the meaning in every crevice, or simply enjoy the climb. Either way, this is one adventure we recommend you embark on — there’s lots to uncover in the world Jusant offers.
Combining a gorgeous art style, intriguing setting and a surprisingly old-school yet welcome nod to platforming of the past, Jusant is a terrific adventure full of accomplished set-pieces and smart design throughout. A game that doesn’t outstay its welcome and as such, makes every one of its rock-climbing ascents a curious, environmental puzzle to work out. That Don’t Nod have crafted something mechanically, artistically and even thematically satisfying as this is one thing. That this marks the team’s second game released this year — solidifying the French developer’s growing, widening talents across a bevvy of fields — and one arguably even greater in its breadth of quality is another. For players, it may well revolve around the satisfaction of small accomplishments, but for Don’t Nod themselves, Jusant has all the hallmarks of being hailed the studio’s finest work yet.
Gives Journey, Ico vibes.
The whole experience was just lovely. Looks, sounds, plays really nice. The collectibles flesh out the world and give an insight to those that came before. One of those games that can be played in one sitting, around 4 hours. Each chapter adds something new, color palette, game mechanic which keeps things rolling along nicely. Kind of wish there was a couple more chapters to play. Will be eagerly awaiting this company's next project.
Jusant is a wonderful, meditative puzzle adventure framed around climbing that effectively draws you into its mysterious world. With creative level designs that make the most of the vertical tower setting, the climbing mechanics are fun and intuitive, and the pacing keeps its feeling too repetitive overall.
In a gaming landscape often dominated by frantic and intense titles, Jusant serves as a serene beacon of tranquillity and introspection. It reminds us that not every gaming experience needs to be an adrenaline rush. Instead, it offers an opportunity to escape the chaos of the outside world and immerse yourself in a beautifully crafted environment. With Jusant, you’ll master the art of climbing, explore diverse biomes, and uncover the mysteries of the tower, all while enjoying a captivating and peaceful atmosphere. In a world filled with high-octane games, Jusant stands as a soothing journey to new heights, where the destination is only half the adventure.
Like the early Tomb Raiders, this is a game in which you truly get to know your environment, connecting with it physically and emotionally: a puzzle to be solved, yes, and a story to be unearthed, but also a space to respect and to feel humbled by. [Issue#391, p.116]
I have no doubt that some people are absolutely going to love Jusant – but it’s definitely not for me. If you’re a fan of climbing, you’ll find plenty to love here, but I found it all too frustrating to ever get lost in the game.
Besides some minor, but still frustrating, issues with climbing mechanics, this is a really good game. It feels like an adventure from start to finish.
I played the game until about halfway. Up until that point it is a very relaxed game, with nice visuals and good worldbuilding.
However, about halfway, timing becomes part of the climbing, in that you have only limited time to complete certain parts (or you have to try the again). And I did not like the stress this gave me, especially as I played this game up until then _because_ it was so relaxed. But to each its own, I guess...
Jusant ist ein simples Kletter-Abenteuer. Es gibt keine Sprachausgabe, die Geschichte erzählt sich über Briefe und Co, die man findet (wenn man sie denn alle findet). Das Spiel sieht hübsch aus und hat eine nette und mal etwas andere Atmosphäre. Spielerisch macht es auch Spaß, aber auf Dauer bietet es zu wenig Abwechslung für meinen Geschmack. Auch die Steuerung ist zwar natürlich so gewollt, aber man klettert abwechselnd mit Drücken von R2 und L2 (rechte und linke Hand), was auf Dauer dann irgendwann etwas nervig wird oder anstrengend wirkt. Insgesamt aber ein nettes Spiel, was man sich gut mal anschauen kann.