GRIS is best experienced as single-sitting five-hour adventure and after that there's nothing more to do really do with the game. The puzzles are a lot less engaging on repeat and the world is very linear. In every other aspect though GRIS is a masterpiece in visualization and atmospheric storytelling.
While the story is loose and can leave players feeling a little lost, there are emotional cues that symbolize this as a journey of loss and healing. The excellent soundtrack, level design and commitment to themes make Gris a memorable title for all. With fun, adventurous platforming and puzzles that are both challenging and intuitive, its playstyle keeps things simple by placing player cognition at the forefront. Gris is a true work of indie art that prides itself on attention to details. Fans of works of art and video games will find a relatable home in Gris. Although this is Nomada Studio's first title, it has hit every possible note out of the park.
Gris es una experiencia visual basada en la resolución de puzles y con pequeños toques de plataformeo. Si bien es cierto que estos son sencillos, también son bastante originales.
Sin embargo, lo que hace que este juego sea una obra de arte es su apartado artístico, destacando la belleza de sus mapas y personajes, los cuales están dibujados a mano y son preciosos.
En cuanto a la banda sonora, esta es excelente y no hay palabras para describir lo que te hace sentir al escucharla, llegando al punto de emocionarme en el gran final que tiene el juego.
En cuanto a la historia, si bien es cierto que al principio es difícil comprenderla, recomiendo buscar más información porque trata temas que casi ningún juego se atreve a tocar.
En conclusión, Gris es una obra de arte que debes jugar sí o sí y que tiene una de las mejores bandas sonoras de la historia de los videojuegos. Una clara muestra de que en España también pueden hacerse videojuegos de esta calidad.
In the moments that I played and experienced Gris I believed it was the most dazzling and elegant game I had ever seen. It was the most I’ve been in to a game in the current calendar year. Astonishment is temporary and hyperbole rationally fades into coherence, but I hope the strength and singularity of Gris stays with me forever.
Gris is a masterclass in aesthetic design in games. The vibrant watercolour visuals, the astounding animation quality, the impressive attention to detail and the gorgeous landscapes all combine to produce a truly breathtaking experience. The gameplay isn’t revolutionary, but it is satisfying and offers more than simply a means of delivering the fantastic visuals and terrific soundtrack. Do yourself a favour and play Gris on the biggest screen you can find and let the magic wash through your soil.
Gris takes you on a relaxing yet emotional adventure, encouraging you to take your time and soak up its world along the way. The gameplay may be simple, but it provides a strong enough bridge to engage with this enchanting world. It’s an inspiring work of beauty that’s well worth the journey.
Almost universal admiration for Gris says a lot about the condition of video games industry. It’s just a 2D platformer devoid of any challenge, and instead of evoking true feeling it makes a good first impression (“wow, it’s beautiful!”) and then just glides for a couple of hours using that momentum. It doesn’t actually have anything important to say, it’s just pretty. [02/2019, p.56]
What a fun and enjoyable, relaxing experience! This is not a game; this is a masterpiece. It's like you're playing and moving throughout a painting, and the soundtrack merges so well with the art design, which is really beautiful. If I could capture every frame of this game and print it and hang it on my wall, I would do it without any hesitation, and the story of this game is told without saying a single word, breaking every linguistic barrier, so no matter what languages you speak, you would understand the story. The game is not too long; you can complete it with every achievement in about 5 hours. I would recommend you play it without any interruptions, and I would recommend you play it with your headphones on just to enjoy the soundtrack. I will never forget this game.
This game it's amazing when it comes to the artstyle, everything looks beautiful, the colors, the main character, the statue, it's outstanding, the story is great, the music is good, it doesn't hit so hard, but it's welcome, the puzzle however are a little too easy and the game is too short, it lasts for about 6 hours, but if you want a peaceful game, well, this is a go-go
Gris is a beautiful game, with every frame looking like a work of art. I've never taken so many screenshots in such a short time, but it's hard not to when everything in Gris is so pretty. The use of colour and all the animations set Gris apart in the visuals department. The music fits perfectly, and the parts of the game involving singing are just amazing.
The art of the game is what makes it worth playing, but it's got decent gameplay too.
Gris is definitely worth experiencing first hand, but when all is said and done, you'll remember the art of the game more than what you get to play.
After reading reviews about this game, I think I expected a lot more. I suffer from depression and anxiety quite a bit and I was looking forward to trying out this game for so long after reading the premise and reviews! But after playing it finally one evening, I found that this game made me feel absolutely nothing. Clearly others are seeing something here that I'm not seeing at all as I found it very boring. Nothing captured my emotions or held my attention. The game looks beautiful, but nothing is keeping me gripped to it beyond that, and I have no emotional investment in this game or the character at all. Sure some of the "puzzles" you have to figure out, but it's not like they were a challenge to begin with, and I understand the whole "not everyone can handle hard games" etc, but this just fell so flat with me, that I'm actually disappointed I used money on this game. Overall, the aesthetic and music are wonderful, but actual game play is boring, even with the "puzzles" you have to figure out.
SummaryGris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.